Commit Graph

10 Commits

Author SHA1 Message Date
6965b822dc Gather all enchantment info into a single place
This also resolves several TODO notes about duplicate code and makes cPresetItem::ability an eEnchant
2024-09-10 22:18:59 -04:00
cf28d61035 Scenario editor initialize new town bounds/entrances 2023-02-02 23:30:40 -05:00
9931ef8ffe const-correctness in scenario classes 2023-01-22 17:25:16 -05:00
cd8f73344f Tiny cleanup, add a bounds check 2023-01-22 17:21:26 -05:00
04d079fbaf Clean up cTown::set_up_lights
Thanks to @fosnola for spotting the potential buffer overreach
2023-01-18 21:14:19 -05:00
2492610ec7 Reading and writing saved games now uses the new tagfile system.
This should avoid any format inconsistencies, like missing newlines and the like.
Although a basic save and load works, there may still be some issues with the format.
This probably renders older saved games incompatible.
The format is mostly the same, but there are a few small changes
in the name of making the format more uniform.
2023-01-18 00:54:39 -05:00
5b2561d034 Disable header maps in Xcode 12 2022-07-12 20:35:41 -04:00
4ad85936d3 Fix use of a static bitset to record whether items (in a dynamic vector) have been taken 2019-11-23 12:31:30 -05:00
c2ce2a2cd1 Split up the graphtool files 2017-04-14 15:43:07 -04:00
82abdab695 Major code reorganization
This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.

A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
2017-04-14 00:24:29 -04:00