- Created constants for the number of monster and terrain sheets, so that we can easily add more.
- Added init_sheets() function to initialize cPict's static variables.
- Moved the code for checking for an interrupt key out into a separate function so that it can be used elsewhere as well.
- Added error checking to make sure a sheet exists before drawing from it. (Note: Will need to catch the exception and draw a blank rather than simply terminating.)
- Fixed bug where status icons were drawn instead of terrain map icons.
git-svn-id: http://openexile.googlecode.com/svn/trunk@99 4ebdad44-0ea0-11de-aab3-ff745001d230
- Changed the number of times a creature can appear in an outdoor encounter to match the documentation.
- Moved count_monst to cCurTown::countMonsters.
- Code cleanup in create_wand_monst() - removing unnecessary comparisons with true or false.
- Moved is_null_out_wand_entry to cOutdoors::cWandering::isNull().
- Moved is_null_wand_entry to cTown::cWandering::isNull().
- In create_wand_monst for the town case, I changed it so that the fourth monster (and only the fourth monster) has a 50% chance of appearing twice.
- In monst_check_speciall_terrain, replaced the commented check for town number in the force barrier case with a check for a new bit field variable: univ.town->strong_barrier
- Removed specials1, specials2, res1, and res2 from the townrecord; the checks for specials2 & 1 have been replaced with checks for the new bit field variable defy_mapping.
- In adj_town_look(), the lines uncommented in the previous revision were reduced to a single add_string_to_buf() call.
- Removed the 50 node limit in favour of an interrupt key. Pressing command-period while a node sequence is underway will now interrupt it. Control-C is supposed to have the same effect, but it's not working yet.
- Affect PC nodes other than Kill/Raise Dead now only affect the active character when the party is split up.
- Added missing breaks in the split party node which would allow the party to be split in combat or when already split, despite a message saying they can't.
- Added a second operator[] to cCurOut which takes a location as a parameter rather than an x coordinate.
- Properly fixed an earlier error in cPitc::init() which had a temporary fix; it turned out to be a case of static objects not being initialized in the right order.
git-svn-id: http://openexile.googlecode.com/svn/trunk@98 4ebdad44-0ea0-11de-aab3-ff745001d230
- Stripped out the copying of external files (such as graphics, scenarios, bladbase) into a separate target which the other three are dependent on.
- Graphics.exd no longer included by reference; now the individual files are included directly.
- Added a recalcRect function to ledGroup, since it's a container.
- Added a special case to cLedGroup::setSelected to avoid a crash when no LED is initially selected.
- Added a few initializers to constructors.
- Changes to cDialog::parse<cPict> which were intended to prevent an access violation; unfortunately it doesn't work yet.
- Add cases to cDialog::parse<cPict> to handle PI_TER_MAP and PIC_STATUS.
- Fixed a stupid error in all specializations of cDialog::parse which resulted in an infinite loop.
- Fixed errors in some specializations of cDialog::parse in which an else statement belonged to a different if than it should have.
- Added code to cDialog::loadFromFile to turn the relative path in the argument into an absolute path.
- Fixed errors in cDialog::loadFromFile relating to incorrect use of the parser.
- Added exit statements to the catch clauses in cDialog::loadFromFile.
- Added definition of cDialog::init;
- Enclosed the WaitNextEvent call in cDialog::run in an if statement to ignore null events if they occur (I suspect they won't anyway though)
- Fixed errors in the Edit Terrain dialog definition which caused an exception to be thrown when parsing it: bold was changed to silom, key= was changed to def-key=
- Added status to the list of nullified GWorlPtrs in cPict::init.
- Changed the type of cPict::drawPict from map<ePicType,void(*)(short,GWorldPtr,Rect)> to void(*[])(short,GWorldPtr,Rect) - ie, it was changed from a map to an array because the map was causing an error for some reason.
- Fixed up the load_strings function, which didn't work at all due to a stupid logic error.
git-svn-id: http://openexile.googlecode.com/svn/trunk@96 4ebdad44-0ea0-11de-aab3-ff745001d230
- Added some of the most basic dialogs
- Changed C-style <xxx.h> headers to C++-style <cxxx> headers
- Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects)
- Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics
- Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs.
- Added some string lists in .txt files
- Made cursors into an enum
- Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet)
- Fixed some __attribute__((deprecated)) stuff
- Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder.
- Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS.
- Switched from function pointers to boost::function – the Boost libraries are now required.
- Finished off the new dialog engine and made gess necessary
- Added status icons as another type that can be drawn in dialogs
- C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly.
- Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use.
- Added include guards to graphtool.h
- Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!)
git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230