Commit Graph

10 Commits

Author SHA1 Message Date
4b96f579b7 Embark on an epic journey to make both the game and the two editors load the entire scenario into memory.
Some other tweaks and fixes got pulled in along the way.
Details:
- Improved const-correctness
- The scenario is now part of the universe, so now there's no global scenario object in the game or the PC editor. (Of course, the scenario editor has no universe, so it still has a global scenario object.)
- Towns and outdoors now store a reference to the scenario; the party, current town, and current outdoors store a reference to the universe. Altogether this means that the data module has no need for global scenario or universe objects.
- The fileio routines now take a scenario or universe reference as a parameter, so they don't need the global scenario or universe objects either.
- cCurOut now has an arrow operator for accessing the current outdoor section, instead of a 2x2 subset of the outdoors; this replaces using i_w_c to index the 2x2 subset. (And it's much less verbose!)
- cCurTown no longer stores a pointer to the town record, since it can simply access it through the universe instance which it stores a reference to.
- Tweaked how the monster roster menu works (it now caches up to 60 monsters)
- The operator= functions that convert from legacy to new scenario/save format are now ordinary functions rather than operators.
- The bizarre use of assigning a cCreature to itself to populate certain fields has been nuked.
- When at the corner of an outdoor sector, the scenario editor now shows the cornermost terrain in the diagonally adjacent sector.
- There was a missing check to prevent horses entering dangerous terrain (eg, swamp) while in town.
- Fix cancelling load party dialog causing a party to appear
2014-12-22 00:20:37 -05:00
b23bb30423 Clean up includes in the "classes" folder
- Canonicalized the header guards
- Removed all the sneaky dependencies between files
- Made sure includes were properly sorted
2014-04-20 01:23:15 -04:00
6af129c277 - Nuked the storage_gworld and party_template_gworld. Monster, terrain, and PC graphics are now drawn directly from their sheets of origin. This is partly tested, and seems to work fine.
- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter).
- Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp
- Added a templated get function to cOutdoors::cWandering.
In the dialog engine:
- Important fields are now initialized to default values, as they should be.
- The absence of required attributes is now recognized as an error
- Added stack element to the DTD; no code support yet
- Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added.
- Likewise with the def-key attribute on other clickable items besides buttons (which already had it)
- Updated stylesheet to fall back on the fore attribute when colour is unspecified
- When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested.
Unfortunately, the dialog engine is still unstable.

git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-28 17:18:24 +00:00
715aab7a3c - Added simpletypes.h header to hold the enums and typedefs related to the main class headers
- Made boom drawing take from the new boom gworld rather than from the field gworld
- Added enum for monster abilities (will be used for both of a monster's abilities, but isn't used yet)
- Added supporting member functions for the new abilities (not used yet): get ability name and has ability
- Added SDF pointer storage to the party structure together with supporting member functions (not used yet)
- Deleted the "reserved" fields res1, res2, res3 in the monster struct

git-svn-id: http://openexile.googlecode.com/svn/trunk@87 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-01 15:38:23 +00:00
48210becd9 - added a system to display one or two strings and/or call a special the first time the party sees a particular type of monster
- added ambient sound, both outdoor ambient sound and monster vocalizing ambient sound (eg cat meowing when in sight)
- fixed an inconsistency whereby two sounds were swapped relative to their original Mac versions
- added (but haven't yet used much) a few more typedefs for clarity

git-svn-id: http://openexile.googlecode.com/svn/trunk@86 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-31 22:13:43 +00:00
bf1487114a - Implemented new-style frill drawing using masking (untested)
- Re-implemented walkway drawing in the same way
- Tried to fix an STL error
- A few other thing, maybe?

git-svn-id: http://openexile.googlecode.com/svn/trunk@60 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-18 11:16:46 +00:00
28f4368651 Numerous changes to terrain and trim. The changes to the scneario editor work as expected.
- New way of drawing walkway (doesn't work yet)
- New way of drawing roads (doesn't yet work correctly)
- New way of drawing trim (not tested yet)
- New way of handling marked specials (works in editor but not in game)
- New way of handling two-space rubble in the editor (works as expected)
- Merged several terrain special properties
- Deprecated several terrain graphics
- Completed (probably) the import & convert code for old-format terrain
- Probably other things that I have forgotten that have something to do with terrain
- A few other little things, bugfixes, etc

git-svn-id: http://openexile.googlecode.com/svn/trunk@56 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-09 14:11:39 +00:00
388cb04602 - Fixed the bug that prevented launching from the Finder
- Wrote almost all the code for saving and loading a new-format party file, plus code to recognize the format of a file.
(Windows saves should also be supported now)

git-svn-id: http://openexile.googlecode.com/svn/trunk@50 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-04 20:10:12 +00:00
27b95287bc Fixed a few errors from the previous revision, and nuked some of the compiler errors.
git-svn-id: http://openexile.googlecode.com/svn/trunk@46 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-30 04:21:24 +00:00
3ba7021543 More refactoring. The code is ALMOST able to compile now – all three programs together give a mere 25 errors.
git-svn-id: http://openexile.googlecode.com/svn/trunk@31 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-25 05:12:14 +00:00