*Classic Blades of Exile changes :
Game :
Bug Fixes :
- Giant Strength ability and Skill ability now use the ability strength rather than the item level to calculate effect.
- Won't take damage when moving boats over damaging terrains (fire, cold, magic, poison, disease) anymore.
- Won't take damage when horses refuses to enter a damaging terrain (fire, cold, magic) anymore.
- Horses won't enter damaging terrains (fire, cold, magic) or "horse blocking" terrains when outdoors anymore.
- Boom effects won't be displayed at random places when being damaged outdoors anymore.
- Damage won't be displayed in boom animation when attacking invulnerable monsters, when they are, in fact, unharmed ...
- The first pc won't become active with 0 AP anymore when a pc get killed by backshots.
Changes :
- All terrains and monsters sheets now loaded in memory to bypass storage sheet. That should speed up the game and fix some graphical oddities. Mac and Windows graphics can now be swapped on the fly (i.e without restarting the game). That also removes any graphical limitation in the game.
- In the same way, PC graphics will now be drawn directly to the game gworld.
Scenario Editor :
- Dumping functions won't change current town/outdoor section anymore.
- Finished porting the file IO functions to 32 bits.
- Added a rudimentary custom intro picture behavior : if the intro picture is set to 100, the first icon on the custom sheet will be displayed in the scenario selection menu. Scenario intro pics must be drawn on the same scale as talk icons.
- Whenever the “Place Random Items” function is used, the editor will inform the user that it could not place all items because the town item # limit has been reached, regardless of how many items are actually in the town. That has been fixed (the message now displays only if the max number of items is indeed reached).
- Cleaned the ressources (smaller executable).
git-svn-id: http://openexile.googlecode.com/svn/trunk@93 4ebdad44-0ea0-11de-aab3-ff745001d230
Game :
* Giant Strength ability and Skill ability now use the ability strength rather than the item level to calculate effects.
* Won't take damage anymore when moving boats over damaging terrains (fire, cold, magic, poison, disease).
* Won't take damage anymore when horses refuses to enter a damaging terrain (fire, cold, magic, poison, disease).
Scenarios Editor :
*Dumping functions won't change the current town/outdoor section anymore.
Chokboyz
git-svn-id: http://openexile.googlecode.com/svn/trunk@74 4ebdad44-0ea0-11de-aab3-ff745001d230
- WIN_BOE.SAV is a start-up screen savefile
- WIN_BOES.SAV is a savefile with the party in the Valley of the Dying Things scenario.
git-svn-id: http://openexile.googlecode.com/svn/trunk@51 4ebdad44-0ea0-11de-aab3-ff745001d230
Changelog :
- The character editor now search the right help file.
- If sounds are desactivated in the game, they will now be desactivated in the character editor as well.
- Reorganised menus.
- Implemented a "Save as" option. "Save" now overwrite the loaded file.
git-svn-id: http://openexile.googlecode.com/svn/trunk@40 4ebdad44-0ea0-11de-aab3-ff745001d230
- Corrected the edit day option so that it sets the day to the one specified and not to the day after.
- Fixed the saving function : now changes can be saved outdoors (that was crashing at save stored_items making give_map non functional).
That also fixes the stored items arrays being filled with items from current town.
- If in a scenario, the editor nows display the name of the town the party is in or if they are outdoor.
- Giving PC items from a Mac made scenario doesn't crash the game anymore (overall Mac scenario support added)
- Cleaned the ressource file. The executable is now smaller.
- On give items : the editor now tries to load the bladbase.exs file if the scenario file is not found. If can't locate the bladbase, the items menus are grayed.
git-svn-id: http://openexile.googlecode.com/svn/trunk@29 4ebdad44-0ea0-11de-aab3-ff745001d230