Commit Graph

4 Commits

Author SHA1 Message Date
ca07ef172b Rework base processing to be more generic.
It now makes no assumptions about the terrains that might be defined in the base scenario.
* The existing terrain in the base's outdoors (previously ignored entirely) is now partitioned into 9 segments and plopped down to form the border of the new scenario's outdoors.
* It treats the locations (23,23) amd (24,24) specially, assuming they contain a sign and a town respectively. These are left as-is in the top left sector but replaced with the base ground in every other sector.
* Since there are now two separate bases, one for cave and one for surface, no substitution of terrain is done in the starter town.
2025-03-16 14:09:05 -04:00
e3c726642b BoEB: Strip trailing null specials in Warrior's Grove and outdoors 2017-02-10 11:31:30 -05:00
92388c15d0 Blades base: Strip unused outdoor strings 2017-01-28 11:58:28 -05:00
c4ddb82c6a Rename some rsrc/ subfolders 2017-01-21 20:02:36 -05:00