- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)
git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
- Removed all remnants of the password code (I think).
- The game is now almost ready for beta.
git-svn-id: http://openexile.googlecode.com/svn/trunk@49 4ebdad44-0ea0-11de-aab3-ff745001d230
- Changed various terrain arrays from unsigned char to unsigned short to support more than 256 terrain types.
git-svn-id: http://openexile.googlecode.com/svn/trunk@42 4ebdad44-0ea0-11de-aab3-ff745001d230
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)
git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
- Rearranged the editor palette button code so that:
- the gaps between rows are absent
- the buttons that can't be used in town (set entrance) and outdoors (item buttons) are now hidden
- the buttons are drawn one at a time instead of all at once, to pave the way for adding more buttons to fill the gaps
- the buttons are shifted down enough to make room for the "Center:" line between the last terrain button and the buttons
- the "Center:" line is no longer next to the final terrain button, to pave the way for adding more terrain buttons
- the terrain picture for the current selection is shifted right to make room for a potential two more columns of buttons.
- there are two separate lists each for whether a button exists and what it is
- Also altered the editor buttons sheet to support these changes.
git-svn-id: http://openexile.googlecode.com/svn/trunk@37 4ebdad44-0ea0-11de-aab3-ff745001d230
- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h
Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.
git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
- Started a utility to quickly preview a dialog
- Moved the ppats from the individual applications into the Graphics file; reduces redudancy
git-svn-id: http://openexile.googlecode.com/svn/trunk@26 4ebdad44-0ea0-11de-aab3-ff745001d230