40db245011
maybe_quote_string now quotes the empty string
2023-01-18 00:54:39 -05:00
657df9ea8d
Rework the tagfile library
...
After further experimentation, the previous template-heavy design
turned out to cause issues with compilation.
Thus, it has now been replaced with a simpler, dumber implementation
that pushes more of the logic into the caller.
2023-01-18 00:54:39 -05:00
1ee72df836
Add the new files to the Xcode 4 project
2023-01-18 00:54:39 -05:00
492e4b0cf9
Add 10 scenario timers to editor in a stack
2023-01-14 01:26:49 -05:00
91140aa6d4
cDialog handle text fields in containers
2023-01-14 01:26:49 -05:00
1996985b50
include cstddef to compile on linux ( #310 )
2023-01-14 01:17:18 -05:00
6729983892
Fix glowing crystal soul artifacts and add a leather helm graphic
...
Contributed by @clort81 and closes #262
[ci skip]
2023-01-14 00:11:58 -05:00
248ac94bf9
Fix arrow keys
...
Still part of #291
2023-01-13 19:59:30 -05:00
e0418c685a
Track modifier state in the main loops
...
Really fixes #291
2023-01-13 19:55:24 -05:00
6e238881ae
Fix a vector2d::resize overflow bug
...
Found by running asan
Should fix the CI failure...?
2023-01-13 19:37:16 -05:00
7055d5eba4
Don't crash when canceling scenario import pick ( #308 )
2023-01-13 19:23:28 -05:00
2d6a5cae5e
Use events instead of isKeyPressed for the interrupt key
...
Also related to #291
2023-01-12 21:52:02 -05:00
3bdcf02be0
Handle modifier keys differently to avoid Apple flagging us as wishing to monitor input from other applications
...
Fixes #291
2023-01-12 21:43:45 -05:00
35a890a577
Add a partial unit test for vector2d and fix several issues with the resize function
2023-01-12 21:26:08 -05:00
8872f1aa25
Stop storing players as bare pointers - use unique_ptr instead
...
Should fix some potential memory leaks that were caught by static analysis
2023-01-12 21:26:08 -05:00
1a82f8ff8b
Fix a memory leak found by static analysis
2023-01-12 20:24:39 -05:00
e212e99794
Fix buffer overrun if apply/removeShift is called with an unknown character
2023-01-12 20:24:35 -05:00
e4b1162d46
Make sure lpstrFile is empty on cancel ( #305 )
2023-01-10 21:42:38 -05:00
dbe5ba0dd6
Linux handle zenity non-zero code. Close #301
2023-01-08 22:22:26 -05:00
36cd2997d3
Update PC editor documentation
...
It still referenced shareware and the item menus.
[ci skip]
2023-01-08 18:09:20 -05:00
e8aa19c633
Update README.md
...
I think that description must have been an error in editing the readme before...
[ci skip]
2023-01-08 17:34:58 -05:00
ac5cbe3a60
Test case for dialog XMLs in-engine
2023-01-08 17:25:33 -05:00
6471604fd9
A few readme revisions
2023-01-07 16:13:30 -05:00
ac239d3418
build.sh no longer exists
2023-01-07 16:08:47 -05:00
fa0db8b16b
Update notes about compatibility
2023-01-07 15:49:09 -05:00
6319d46d67
Fix compilation on Xcode 4
...
- Add new files to project
- Xcode 4 doesn't support inheriting constructors
2023-01-07 14:27:02 -05:00
71f9dd0043
TagFile refinements
...
- Use a custom prefix system for tagfiles - f for a file, p for a page, t for a tag
- Add a hex tag that reads and writes a number as hex
- Ensure booleans are always read and written as alpha
2023-01-07 13:55:04 -05:00
ALONSO Laurent
26db220f15
special and legacy: check type of monster values in nuke_monsters (to avoid
...
accidentally all monsters, ...)
2023-01-07 12:37:45 -05:00
729ccfe765
Fix missing include
2023-01-07 12:01:10 -05:00
e3d6a4748e
Dialog XML definitions are now loaded thru the resource manager
2023-01-07 11:59:42 -05:00
c3dd886783
Fix LED text colour and correct width attribute validation
2023-01-07 01:23:07 -05:00
c4d7fc6b99
Make dialogs iterable
2023-01-07 01:21:42 -05:00
0714004f1c
Fix a few compiler warnings
2023-01-06 22:02:05 -05:00
9a4056019b
Xcode 12: Silence warning by updating deployment target
2023-01-06 21:00:44 -05:00
ALONSO Laurent
6b32aa157e
boe.specials.cpp[change terrain]: avoid redrawing the minimap n*k times...
2023-01-06 20:49:08 -05:00
Morel Berenger
ce667c596a
Allow to only select one file in open...
2023-01-06 20:49:08 -05:00
Morel Berenger
8809af121f
Minor fixes to special node edit dialog.
2023-01-06 20:49:08 -05:00
Morel Berenger
4cd2bfd8d1
render_image.cpp: improve gl error messages by adding filename
2023-01-06 20:49:08 -05:00
ALONSO Laurent
ca74661801
button.cpp: try to make tiny buttons work...
2023-01-06 20:49:08 -05:00
ALONSO Laurent
d90f1e95dc
special: correct a small mistake which can create a infinite loop...
2023-01-06 20:08:00 -05:00
ALONSO Laurent
6c2bec98b7
draw_monster: draw correctly complex monster...
2023-01-06 20:07:59 -05:00
ALONSO Laurent
fa15177978
save: try to save the magic_ptrs correctly...
2023-01-06 20:04:02 -05:00
ALONSO Laurent
0d0b577c9c
roster: try to display the right monster...
2023-01-06 20:04:02 -05:00
ALONSO Laurent
7ce1ba22b1
spec_loc_t: force .spec to be initialized...
2023-01-06 20:04:02 -05:00
ALONSO Laurent
0bb24cd234
special: try to make IF_ON_{BOAT|HORSE} work...
...
(ie. previously ex1b=-1 means party in any boats or not in boat )
2023-01-06 20:04:02 -05:00
ALONSO Laurent
c01ec90ecb
conveyor: only push people/object on a conveyor + use the real flag: flag1
2023-01-06 20:04:02 -05:00
ALONSO Laurent
f391c3b625
Do no talk to death people, this may break some scenario...
2023-01-06 20:04:01 -05:00
ALONSO Laurent
db91ea9770
reset the scried monsters' list when we enter a scenario...
2023-01-06 20:04:01 -05:00
ALONSO Laurent
4973659808
scenario: try to retrieve the hidden town's flag...
2023-01-06 20:04:01 -05:00
ALONSO Laurent
d1cb01e263
try to save correctly SHOPSTOCK...
2023-01-06 19:28:33 -05:00