Commit Graph

7 Commits

Author SHA1 Message Date
21a797fc03 Fix arrow keys activating buttons in edit monster dialog 2015-09-14 23:30:58 -04:00
71584d4401 Remove obsolete commented doctype declarations from dialogs 2015-09-13 14:32:03 -04:00
8b4a2907f8 Add line to edit monster dialog listing the spells that summon the monster
- Accounts for both the monster's summon type and the special hard-coded summoning spells
2015-01-26 00:04:16 -05:00
cf85ea7f5a Fix/update the edit placed monster dialogs
- Also, edit monster dialog now shows default facial pic
2015-01-23 13:37:47 -05:00
cdeb02c214 Get the edit monster dialog completely working and updated for new stuff
(Just the main dialog, not the abilities dialog)
2015-01-17 16:56:37 -05:00
ecd0867b65 Convert scenario details dialog and make numeric fields validate their contents 2014-12-04 16:54:21 -05:00
41c3396aa3 Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone
- Many dialogs converted; some are still left unimplemented since they still need to be converted
- Menus converted to a xib file
- The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets.

Changes to dialogs:
- pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog
- string choice dialog can set the title, and properly shows the currently selected string
- LEDs now accept font format
- Fixed LED group's calculation of its rect
- Fixed LED group crashing if it has no selection
- Tabbing between text fields now works
- Fix display of larger monster graphics in dialogs
- Fix the script element content showing in the browser preview
2014-07-12 22:13:27 -04:00