Commit Graph

16 Commits

Author SHA1 Message Date
5bcf220204 Add support for custom explosions with custom sound choice 2015-06-04 18:47:01 -04:00
3cc12f464f Increase limit on the length of the "Who Wrote" lines in scenario details 2015-06-03 20:57:27 -04:00
a51ab021f4 Add two new special nodes for cutscenes
- Node to change a monster's location (also works on party members)
- Node to temporarily place text on the map
- Fix the "lift fog" node
- Remove the optimization of only redrawing a terrain space if it has changed
2015-06-03 20:56:07 -04:00
1b754619dc Several more tweaks/fixes
- Missing special node opcodes
- Pass the party's (or in combat, the active character's) current location to special nodes triggered by timers
- Fix the set pointer node
- Fix terrain palette not correctly registering clicks while scrolled down
- Fix sheets not correctly being copied from the temporary files folder
- Fix monster abilities not being loaded from new scenarios
- Fix custom sheets not being reloaded if they have changed
- Documentation tweaks
2015-06-02 22:01:22 -04:00
2dee8e81f7 Add editor support for the new Affect special nodes 2015-06-01 14:59:14 -04:00
e0ff77060a Add several new Affect nodes.
- Alter monster statistics on the fly, including basic attacks
- Alter experience level and morale (the latter currently only works on monsters while the former might have strange results on PCs)
- Alter the contents of the player's soul crystal
- Forced Give node now has an option to force-equip the item
2015-06-01 14:20:11 -04:00
071e60023f Update documentation of rectangle and outdoor special nodes 2015-06-01 00:42:15 -04:00
245291edbf Update documentation of town special nodes, along with some minor fixes
- place_monster no longer places a monster if one is already there, except when special node forces it
- targeting node no longer moves to jumpto if an error occurs
- fix targeting and pattern nodes not appearing in the editor
2015-06-01 00:18:02 -04:00
fcd29fb2ac Fix scenario editor build and update data/docs regarding shop nodes 2015-02-03 13:53:03 -05:00
559663dd35 New special nodes to store/unstore PCs outside the party structure
- Stored PCs are lost when you leave the scenario
2015-02-02 14:18:30 -05:00
4f93e8ea5a Update special node and talking node strings/data for the new quest stuff
- Also, Update Quest node now uses the mess1/2 fields.
2015-02-02 11:38:36 -05:00
4efcb08932 Implement a quest system and job board
- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE
- Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests
- Talking to a monster (even a hostile one) can now trigger an arbitrary special node

Dialog engine:
- LED's now support wrapped labels
2015-02-01 01:30:15 -05:00
a64dc47425 Documentation: Update appendix on item abilities and about half the appendix on special nodes 2015-01-29 23:00:29 -05:00
f179e07251 Reformat editor appendices for better diffs 2015-01-29 17:01:04 -05:00
a1c52d4e3c Make the special nodes appendix in the documentation readable
Note: This doesn't update the information in it to account for the various changes and new nodes.
2014-12-15 08:46:47 -05:00
6e2123b24a Uploaded the rest of the original Mac documentation. It still needs major cleanup though.
git-svn-id: http://openexile.googlecode.com/svn/trunk@106 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-07-10 18:10:51 +00:00