Game :
* Giant Strength ability and Skill ability now use the ability strength rather than the item level to calculate effects.
* Won't take damage anymore when moving boats over damaging terrains (fire, cold, magic, poison, disease).
* Won't take damage anymore when horses refuses to enter a damaging terrain (fire, cold, magic, poison, disease).
Scenarios Editor :
*Dumping functions won't change the current town/outdoor section anymore.
Chokboyz
git-svn-id: http://openexile.googlecode.com/svn/trunk@74 4ebdad44-0ea0-11de-aab3-ff745001d230
- WIN_BOE.SAV is a start-up screen savefile
- WIN_BOES.SAV is a savefile with the party in the Valley of the Dying Things scenario.
git-svn-id: http://openexile.googlecode.com/svn/trunk@51 4ebdad44-0ea0-11de-aab3-ff745001d230
Changelog :
- The character editor now search the right help file.
- If sounds are desactivated in the game, they will now be desactivated in the character editor as well.
- Reorganised menus.
- Implemented a "Save as" option. "Save" now overwrite the loaded file.
git-svn-id: http://openexile.googlecode.com/svn/trunk@40 4ebdad44-0ea0-11de-aab3-ff745001d230
- Corrected the edit day option so that it sets the day to the one specified and not to the day after.
- Fixed the saving function : now changes can be saved outdoors (that was crashing at save stored_items making give_map non functional).
That also fixes the stored items arrays being filled with items from current town.
- If in a scenario, the editor nows display the name of the town the party is in or if they are outdoor.
- Giving PC items from a Mac made scenario doesn't crash the game anymore (overall Mac scenario support added)
- Cleaned the ressource file. The executable is now smaller.
- On give items : the editor now tries to load the bladbase.exs file if the scenario file is not found. If can't locate the bladbase, the items menus are grayed.
git-svn-id: http://openexile.googlecode.com/svn/trunk@29 4ebdad44-0ea0-11de-aab3-ff745001d230