b8492a29b0
Extract shopping/talking colours to global constants
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Adapted from patch by @clort81
2020-02-07 20:39:13 -05:00
ee624b17c5
Add all the schemas to the Xcode project for easy access
2020-02-06 00:06:00 -05:00
2a34447ab5
Merge pull request #252 from x-qq/fix_211
2020-02-05 23:54:56 -05:00
bcf3208eed
Merge pull request #253 from x-qq/fix_barrier_animation
2020-02-05 23:50:55 -05:00
805b35ec90
Fix Classify Custom Graphics wrongly claiming you don't have any
2020-02-05 23:48:36 -05:00
xq
60eece4b60
Fis Escape button not closing the minimap
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fixes #211
2020-02-06 06:46:46 +02:00
xq
43d274f532
fixed barrier animation
2020-02-06 06:34:33 +02:00
0bf41cb172
Centre dialogs above their parent window
2020-02-05 22:46:17 -05:00
357cd2e165
Fix 3-choice dialogs using "Stay" instead of "Leave" for the cancel button
2020-02-04 22:26:06 -05:00
a8ed8b3bb4
Add config_dir/data to the list of resolution paths in the resource manager
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This allows anyone to drop substitute graphics into the data folder, and
the game will load them instead of the default graphics.
2020-02-04 20:56:56 -05:00
66252fbc53
Substitute some cases of SFML B&W with BoE B&W
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Requested by @clort81 to ease making a build with a custom colour scheme
2020-02-04 20:15:10 -05:00
2520f56fb0
I suppose it's a little cleaner to have separate modes for bashing a door and picking a lock
2020-02-04 00:34:01 -05:00
aad9918f13
Remove the explicit assignment of mode numbers
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Also remove MODE_CUTSCENE, which is unused and may never be used since the
cutscenes implementation ended up using something else.
2020-02-04 00:25:43 -05:00
37e10ed3ad
Make missile animations slower
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They were running at max frame rate, making them too fast to see on most modern machines.
Except the 5ms increment, this patch is from @x-qq
2020-02-04 00:20:55 -05:00
72bd8265fa
Game modes cleanup
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- Fix some cases where modes were still referenced by number
- Replace most cases of mode range-comparison with is_out(), is_town(), and/or is_combat()
There could be some minor errors in the replacements.
2020-02-04 00:02:08 -05:00
02d98db391
Prevent shops from selling unidentified options.
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Patch identified by @x-qq
Fixes #65
2020-02-03 20:43:43 -05:00
9c709e33ab
Fix Shield of Kron description
2020-02-03 08:45:36 -05:00
7e73a21f5c
Add "Add Item" and F1 menu key accelerator on Linux
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Patch from @x-qq
Closes #195
2020-02-02 22:38:42 -05:00
bb2f7fab22
Forgot to add the "Add Item" menuitem to the Windows resource file
2020-02-02 22:35:28 -05:00
511b1858a3
Fix Windows build and tests
2020-02-02 22:32:33 -05:00
c4c201db6e
Implement the most important menu key accelerators for Linux
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Patch from @x-qq
2020-02-02 21:40:58 -05:00
ddd3c8f13d
Fix game border not clickable
2020-02-02 19:35:55 -05:00
e6a6b41ec0
Fix incorrect clipping rect in scaled UI
2020-02-02 19:14:01 -05:00
86d2574aed
Some refactor of special node system
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- Context type (town/out/scen) is now an enum
- Don't expose internals in the header
- Use a state struct to pass things around through the system
- Fix special AFFECT_DEADNESS case for default party selection
- Maybe other bits and pieces?
2020-02-02 19:12:45 -05:00
973b147a3d
Eliminate fake clicks when pressing space bar
2020-02-02 12:37:50 -05:00
0734ec69b6
Eliminate fake clicks for stat window switching
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Fixes #217
2020-02-02 12:11:41 -05:00
3df4a2223e
Fix broken keyboard shortcuts
2020-02-02 12:11:41 -05:00
7019a79567
Mac fixup
2020-02-02 12:11:19 -05:00
7144e7520e
Add mnemonics to most menuitems in the Windows PC editor
2020-02-01 23:24:55 -05:00
755a0f9c78
Mac PC Editor: Remove I menus in favour of Party -> Add Item
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Also rename the menus to match Mac.
2020-02-01 23:24:50 -05:00
4574c62521
Mac PC Editor: Remove items menus and instead add "Add Item" to the party menu
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Also:
- Add ellipses to a number of menuitems
- Shorten menu names to one word
- Fix not redrawing after an item is added
2020-02-01 23:13:26 -05:00
6ff18342ef
Check Anama trait before Pacifist trait when casting mage spells
2020-02-01 22:41:02 -05:00
91da0ed4d0
Update references to the online documentation
2020-02-01 22:28:25 -05:00
be28588c92
Enable spellcasting items to work with spells that require a PC target
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In particular, this allows Nirvana and Augmentation to work.
2020-02-01 22:19:02 -05:00
68502c8f37
Fix spellcasting item being usable by magically inept characters
2020-02-01 22:17:47 -05:00
a4dbeb4dc3
Add explanatory comments
2020-02-01 22:17:27 -05:00
e9e6581632
Simplify some stuff with a reference
2020-02-01 22:17:14 -05:00
be1bf2fe65
Change Linux userdata directory according to FreeDesktop standards:
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https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
Patch from @x-qq
2020-02-01 21:44:22 -05:00
f9f4d5671c
Factor out the framerate limiter into a class
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Patch from @x-qq
2020-02-01 21:03:56 -05:00
3e686cb908
Tweak text colours to be less blindingly bright and closer to the original Mac BoE
2020-02-01 19:55:30 -05:00
5675ab8c71
Add menus to Linux character editor
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Patch from @x-qq
2020-02-01 19:55:30 -05:00
ef734d60d3
Fixes for Linux build
2020-01-30 00:57:50 -05:00
589d919f13
Some tweaks and comments to try and satisfy @x-qq, plus fix scons build
2020-01-30 00:48:34 -05:00
4859fa70bc
Factor out the game toolbars into a class.
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This includes the following related or incidental changes:
* Remove the win_from_rects global variable. With one minor exception, they were all equal to the relevant render texture's size anyway.
* Split out time advancement from the handle_action function into a separate function
* Split out each individual button action into its own function
* Thanks to the above two, button actions triggered from the keyboard (and menu spells) no longer pass thru handle_action
* Side-effect: keyboard shortcuts and menu spells no longer trigger the button press animation
* Button presses now behave like proper buttons
* Button clicks are now grouped by effect in the handling code, rather than by index
* Removed a variable that mysteriously caused dialogue to become blank
2020-01-30 00:00:40 -05:00
1d61d48ec3
Enable UI scaling in the scenario and implement Linux menus
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Patch from @x-qq
Addresses #195
Note: UI scaling for the scenario editor still needs some work,
but it's basically functional.
2020-01-28 20:13:24 -05:00
c2cdeb4990
Fix broken (un)equip clicks
2020-01-27 20:00:41 -05:00
df4ab21ff1
Update README
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- Add new Linux dependencies
- Fix broken and outdated links
2020-01-26 23:19:45 -05:00
726c46687b
Make sure inventory item graphics don't overflow onto the border
2020-01-26 20:29:52 -05:00
46f1e6ed86
Extra caution to avoid a segfault in the sound system
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The earlier commit mostly avoids it, but it was still theoretically possible to segfault
2020-01-26 17:19:06 -05:00
d530abe00b
Make use of the new resource manager's purgeable flag
2020-01-26 16:14:39 -05:00