Commit Graph

19 Commits

Author SHA1 Message Date
50637d3ddd Use an editable string picker for job boards when editing quests or dialogue nodes 2025-03-08 20:05:12 -05:00
a1bc923de8 Remove the Edit Saved Item Rectangles menu item in favour of a toolbar button.
The limit of 3 saved item rectangles has been removed - you can now add as many as you want.
However, the 1 per town limit is now strictly enforced.

The saved item rectangle is now shown with a cyan border when editing town.
2025-03-08 20:05:12 -05:00
90d5e1b778 use nested map for SDF names to save stack space.
Update semantics of the SDF array to (row, column) form to match
the picker space

Fix #674
2025-03-05 19:25:07 -05:00
3d48cb14e7 Add an SDF picker for selecting a stuff done flag and optionally giving it a name.
In effect, this is a combination of two of the previous pickers:
the location picker, and the editable string picker.

This required quite a significant rework of how the tilemap places its children.

Currently it's only used in special node editing.
I plan to add its use in many other places too though.
2025-03-02 19:13:01 -05:00
1ad973c59e Use the editable string picker for item type flags in the item editor. 2025-03-02 19:13:01 -05:00
0ccdd38cb1 Implement a picker for selecting an item class, using the editable string picker.
Used in special node editing and also item editing.
2025-03-02 19:13:01 -05:00
62267261f3 Implement a picker for major events, using the new editable string picker.
It's used not only in special node editing (for Event Happens and If Event Happened?)
but also in the Townperson Advanced, Talk Node, and Quest editors.
2025-03-02 19:13:01 -05:00
0afed5db59 A feature flag denotes whether a scenario uses the new or old format for its metadata. With the old format (legacy scenarios and openBoE scenarios created prior to this PR) everything displays in the scenario picker as before, and scenario designers get 2 text fields to display however they want, and 2 text fields that are pretty much useless.
With the new format, Author and Contact info are formatted onto the first line in the scenario picker display. The scenario designer gets 1 line to write a teaser.

Fix #593

Also fix a bug where scenario ratings were appearing as integers ingame instead of the correct "G", "PG", etc.
2025-03-02 01:09:03 -05:00
f80f8a932a Implement a feature flags system.
* Scenarios contain a string map of feature flags. The flag names are the keys, and flag versions are the values, so a typical value might be "fixed" for bug fixes or for evolving features, "V1", "V2", etc.
* The game has a map of flags to lists of supported versions. The game can therefore signal that it supports a legacy behavior for a given feature flag. The last version in the list is considered to be this build version's default behavior.
* When launching a scenario, we check to make sure the game supports the scenario's required versions of its feature flags.
* When launching a replay, we make sure the game supports the feature flags that the version of the game that made the recording did.

Fix #555
Close #591
2025-02-19 22:32:12 -05:00
611d00ff63 refactor town entrance search into cScenario function 2025-01-21 13:56:47 -06:00
cf28d61035 Scenario editor initialize new town bounds/entrances 2023-02-02 23:30:40 -05:00
d5ea213edd Update swap functions to recommended ADL-friendly format 2023-01-25 23:09:13 -05:00
9931ef8ffe const-correctness in scenario classes 2023-01-22 17:25:16 -05:00
2492610ec7 Reading and writing saved games now uses the new tagfile system.
This should avoid any format inconsistencies, like missing newlines and the like.
Although a basic save and load works, there may still be some issues with the format.
This probably renders older saved games incompatible.
The format is mostly the same, but there are a few small changes
in the name of making the format more uniform.
2023-01-18 00:54:39 -05:00
5b2561d034 Disable header maps in Xcode 12 2022-07-12 20:35:41 -04:00
479cfb75f6 Fix improper loading order with saved games 2020-01-02 00:28:52 -05:00
Mark Clark
a2dc641f31 Refactored erase_out_specials(); 2018-02-17 17:10:34 -05:00
9127e4a03f Enable building tests in MSVC 2013 2017-09-16 12:46:31 -04:00
82abdab695 Major code reorganization
This commit only updates the XCode project for the changes.
A later commit each will update it for scons and MSVC.

A few actual changes are mixed in:
- Add a prefix header for a handful of common definitions
- Moved current_cursor into the Cursor class as a static member
- Removed the make_cursor_sword and make_cursor_watch functions
- Include tests in the All target
- Remove redundant -l flags for Common and Common-Party (since they're included in the Link phases anyway)
2017-04-14 00:24:29 -04:00