Commit Graph

6 Commits

Author SHA1 Message Date
4f93e8ea5a Update special node and talking node strings/data for the new quest stuff
- Also, Update Quest node now uses the mess1/2 fields.
2015-02-02 11:38:36 -05:00
4efcb08932 Implement a quest system and job board
- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE
- Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests
- Talking to a monster (even a hostile one) can now trigger an arbitrary special node

Dialog engine:
- LED's now support wrapped labels
2015-02-01 01:30:15 -05:00
a64dc47425 Documentation: Update appendix on item abilities and about half the appendix on special nodes 2015-01-29 23:00:29 -05:00
f179e07251 Reformat editor appendices for better diffs 2015-01-29 17:01:04 -05:00
a1c52d4e3c Make the special nodes appendix in the documentation readable
Note: This doesn't update the information in it to account for the various changes and new nodes.
2014-12-15 08:46:47 -05:00
6e2123b24a Uploaded the rest of the original Mac documentation. It still needs major cleanup though.
git-svn-id: http://openexile.googlecode.com/svn/trunk@106 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-07-10 18:10:51 +00:00