|
4bb83e6f59
|
Update labels for If Context node and add a picker for the spell when context is "targeting"
|
2025-03-17 19:37:49 -04:00 |
|
|
ff20b340e8
|
Add "only borders" option for If Fields? special node
|
2025-03-08 20:05:12 -05:00 |
|
|
b86ef8ae39
|
The special node dictionary now supports specifying different labels or pickers based on the value of another field.
|
2025-03-08 20:05:12 -05:00 |
|
|
aad5460acb
|
Implement the special version of the skill picker for the Has Enough of Statisic? node
|
2025-03-08 20:05:12 -05:00 |
|
|
5861268e8c
|
Add a location picker for selecting a location in a town or outdoor sector.
It's currently used in special node editing and in advanced town details.
|
2025-03-02 19:13:01 -05:00 |
|
|
36dc44ad1c
|
Implement a picker to select a boat or horse when editing a special node
|
2025-03-02 19:13:01 -05:00 |
|
|
7306c65d5a
|
Sketch out what pickers and string lists should probably exist, and annotate those into the button dictionary.
This commit doesn't implement any new pickers, only adds the data for later use.
|
2025-03-02 19:13:01 -05:00 |
|
|
be702fe365
|
Fix some missing annotations in the button dictionary.
These are mostly errors that were already wrong in the old dictionary.
It's possible that some are things missed in the refactor though.
|
2025-03-02 19:13:01 -05:00 |
|
|
4174ccd470
|
Rework the special node button dictionary (#607)
|
2025-03-02 19:13:01 -05:00 |
|