Commit Graph

976 Commits

Author SHA1 Message Date
c97952459e Set default sort order for the experimental builds link, so that the most recent builds are always shown at the top of the directory listing 2015-02-21 18:10:34 -05:00
cef9e136ac Fix indentation 2015-02-21 18:10:34 -05:00
1071fc106f Finally fix the shaders issue on Windows, as well as a crash that only occurred in Release builds 2015-02-21 18:10:33 -05:00
Ben Scott
ba34f050ed Brightened icons, this and that. 2015-02-21 14:10:43 -05:00
Ben Scott
d387fe1368 Brightened icons, this and that. 2015-02-21 14:08:46 -05:00
Ben Scott
09ec873710 Created some new icons 2015-02-21 00:39:39 -05:00
a94a892246 Set default sort order for the experimental builds link, so that the most recent builds are always shown at the top of the directory listing 2015-02-20 19:43:07 -05:00
27829f1e10 Merge branch 'master' from Windows 2015-02-20 19:41:40 -05:00
8adc28fc6f Fix indentation 2015-02-20 19:36:27 -05:00
7c1aa91ad6 Finally fix the shaders issue on Windows, as well as a crash that only occurred in Release builds 2015-02-20 19:35:21 -05:00
a1ec70c9ff Merge branch 'master' from Windows 2015-02-20 12:21:04 -05:00
c99b205088 Remove old versions of dialog box schema 2015-02-20 12:19:03 -05:00
3fc1b8cd7e Fix most of the warnings in the Visual Studio build
- Fix energy-draining weapons
- Specials called when a spell is targeted on a space now work a little differently if the spell is multi-target. For each target, the special is triggered if it exists; otherwise the normal spell behaviour occurs.
2015-02-20 12:18:38 -05:00
50e3d7b378 Add OpenAL to list of included DLLs on Windows. 2015-02-19 22:24:19 -05:00
9ddeb526bf Some fixes to the routine that parses quoted strings
- Now (probably) properly deals with escaped characters (either backslash or the quote delimiter)
2015-02-16 17:23:33 -05:00
57983c1b1e Fix PC names being cut off at a space when loading
(Thanks to Erdos for discovering this.)
- This commit uses the quoting mechanism on PC names. It also applies it to item names, though that wasn't actually broken like PC names was.
2015-02-16 16:31:18 -05:00
012d40129b Fix fencepost error when reading numerical races 2015-02-16 16:21:44 -05:00
08236555f9 Fixes to traits dialog
- Now updates properly (thanks to Erdos for helping to track down the cause of this)
- No longer crashes if the PC has a monster race
2015-02-16 16:10:08 -05:00
f2f334551c Fix town advanced dialog
- Also remove now-unused Windows accelerator table resources
2015-02-14 22:58:41 -05:00
f683637945 Fix a few missed details when closing the open scenario 2015-02-14 15:21:43 -05:00
d977a0f457 Make menu accelerator keys work on Windows 2015-02-14 15:21:26 -05:00
7ba874f1d2 Correctly handle saving a scenario that was loaded in unpacked form 2015-02-14 13:35:26 -05:00
0aaa299642 Implement the close and revert menu choices, as well as PC editor help
- Fix storing directions in save file as control characters
2015-02-14 13:20:41 -05:00
4fbc6cfa77 Various code cleanup stuff 2015-02-14 12:24:25 -05:00
dc7abb9502 Merge branch 'master' of https://github.com/iasEnvy/cboe 2015-02-14 11:27:11 -05:00
Ben Scott
922b046b6a Fixed some parts of the update error with some serious kludge. 2015-02-14 03:02:22 -05:00
Ben Scott
293d825ccd Fixes to instructions
didn't seem to change anything last edit
2015-02-14 00:01:34 -05:00
a7da59c858 Fix scenario difficulty increasing by 1 between saving and loading 2015-02-13 20:35:26 -05:00
a029836720 Fix some issues with loading legacy scenarios and custom graphics
- Unfortunately, the PICT loader is still very fragile.
2015-02-13 20:34:41 -05:00
d45ba59cce Fix Windows build
This commit also disables warnings for comparison of differently signed integers
2015-02-12 18:21:58 -05:00
b3b72f648c Eliminate xccheckout files 2015-02-12 02:10:40 -05:00
Ben Scott
032dc7b1ba Merge branch 'master' of https://github.com/calref/cboe 2015-02-12 01:48:29 -05:00
Ben Scott
1477fef7ce Fixed warnings and IMPLEMENTED A THING in the menu item switch. 2015-02-12 01:47:48 -05:00
7e85e0dda2 Fix missing special context cases when selecting default special encounter affect target 2015-02-12 01:02:20 -05:00
Ben Scott
98a518a90b Warnings fixed 2015-02-11 21:01:37 -05:00
Ben Scott
6b275c9ed9 Little fixes 2015-02-11 21:00:47 -05:00
4bc04886f6 Fix use of pointer arithmetic where string concatenation was intended 2015-02-11 20:34:18 -05:00
120561ae64 Include new-format scenarios in the Custom Scenario list
- Note: It still assumes the basic scenarios are old-format.
2015-02-11 17:02:28 -05:00
bb98455e4f Fix some issues with loading/saving new-format scenarios
- Terrain was saved rotated and was not loaded
- Graphics were not loaded (also for old-format scenarios)
- Crashed when attempting to convert a scenario without custom graphics
2015-02-11 17:01:32 -05:00
1894b31e20 Implement loading of scenarios
- This also tweaks the scenario schemas for consistency between schemas and code, adds some unique key restraints, and makes some attributes required.
2015-02-11 14:03:03 -05:00
1e0b093b78 Merge branch 'master' of github.com:calref/cboe 2015-02-10 21:22:22 -05:00
57a9a98178 Fix crash when loading an outdoors saved game 2015-02-10 21:05:02 -05:00
6f81b99b23 Merge pull request #35 from iasEnvy/patch-1
Update README.md
2015-02-10 17:08:37 -05:00
Ben Scott
03df350e5d Update README.md
Short paragraph about how to install and set up libraries on a new / uninitiated machine. Liable to be missing things.
2015-02-10 16:45:08 -05:00
8d40d3d26a Several minor fixes (thanks to Erdos for locating the issues) 2015-02-10 16:02:05 -05:00
b7ff2609f4 Standard error dialogs now have a copy to clipboard button 2015-02-10 15:49:00 -05:00
ad0b58ad52 Fix scrollbars being rendered incorrectly when not in windowed mode 2015-02-07 23:47:51 -05:00
c3143c3a6e Introduce scrollbar for the terrain palette in the scenario editor 2015-02-07 14:47:48 -05:00
965dcc1201 Add ability for an item to call a special node when dropped 2015-02-07 13:10:28 -05:00
00606d90b1 Well, that was incredibly dumb
(Fix scenario editor build)
2015-02-07 13:02:49 -05:00