Commit Graph

31 Commits

Author SHA1 Message Date
851859d61e Cleaned out many of the warnings (reducing warning count from 718 to 334). Almost all the remaining errors are about unused parameters.
git-svn-id: http://openexile.googlecode.com/svn/trunk@85 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-31 01:38:48 +00:00
c55948c03f - Removed the ADVEN macro in favour of using the overloaded operatr[] on univ.party
- Removed all referenes to cPopulation::dudes in favour of the overloaded operator[]

git-svn-id: http://openexile.googlecode.com/svn/trunk@84 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-30 23:11:47 +00:00
50829034a9 - Added enums for status and player race, traits, and skills.
- The player race enum has been expanded so that it can also be used as monster race; it's not yet used as such though.
- Additional races Vahnatai, Plant, and Bird added.
- Alter the terrain special flags so that they can be used as signed shorts in the few cases that require it, and changed dangerous terrain to combine the curse/bless and slow/haste cases.
- Fixed an unnoticed error which would have probably prevented monsters from being affected by conveyors.
- Refined the dangerous terrain special ability with more messages and also handling all cases except weapon poison.

git-svn-id: http://openexile.googlecode.com/svn/trunk@79 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-29 04:47:54 +00:00
6ef3b7c79d Nuked all occurrences of NIL, replacing them with NULL.
git-svn-id: http://openexile.googlecode.com/svn/trunk@72 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-25 03:51:29 +00:00
28f4368651 Numerous changes to terrain and trim. The changes to the scneario editor work as expected.
- New way of drawing walkway (doesn't work yet)
- New way of drawing roads (doesn't yet work correctly)
- New way of drawing trim (not tested yet)
- New way of handling marked specials (works in editor but not in game)
- New way of handling two-space rubble in the editor (works as expected)
- Merged several terrain special properties
- Deprecated several terrain graphics
- Completed (probably) the import & convert code for old-format terrain
- Probably other things that I have forgotten that have something to do with terrain
- A few other little things, bugfixes, etc

git-svn-id: http://openexile.googlecode.com/svn/trunk@56 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-09 14:11:39 +00:00
4dc75d51c0 - Merged two classes (cPopulation::cCreature and cTown::cCreature)
- Changes some C-strings to STL-strings
- Fixed the problem where the spiderweb logo would not fully appear if ShowStartupSplash is disabled

git-svn-id: http://openexile.googlecode.com/svn/trunk@54 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-07 02:50:16 +00:00
68dcf3cdef - Moved some files around for better organization
- Fixed compile errors in the other targets.
- Added three test save files: one with a party not in a scenario, one with a party who has just entered Valley of Dying things,
  and one with the same party just after leaving town.
- Added the new menu file for the game that I'm working on (not yet used)

git-svn-id: http://openexile.googlecode.com/svn/trunk@53 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-06 20:23:54 +00:00
f8701fdaff Tried in vain to get the game to write to a savefile in the newly created save format.
git-svn-id: http://openexile.googlecode.com/svn/trunk@52 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-06 19:49:07 +00:00
1cbb12e1b8 - Fixed more major bugs, both in game and scenario editor.
- Removed all remnants of the password code (I think).
- The game is now almost ready for beta.

git-svn-id: http://openexile.googlecode.com/svn/trunk@49 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-02 20:25:13 +00:00
27b95287bc Fixed a few errors from the previous revision, and nuked some of the compiler errors.
git-svn-id: http://openexile.googlecode.com/svn/trunk@46 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-30 04:21:24 +00:00
ce0b3c6089 Added enums for item ability, item variety, item weapon type, and terrain special ability.
git-svn-id: http://openexile.googlecode.com/svn/trunk@43 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-28 19:20:32 +00:00
e0115dd668 - Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-27 19:41:06 +00:00
f28053ed0e - Added enum for scenario editor mode
- Rearranged the editor palette button code so that:
  - the gaps between rows are absent
  - the buttons that can't be used in town (set entrance) and outdoors (item buttons) are now hidden
  - the buttons are drawn one at a time instead of all at once, to pave the way for adding more buttons to fill the gaps
  - the buttons are shifted down enough to make room for the "Center:" line between the last terrain button and the buttons
  - the "Center:" line is no longer next to the final terrain button, to pave the way for adding more terrain buttons
  - the terrain picture for the current selection is shifted right to make room for a potential two more columns of buttons.
  - there are two separate lists each for whether a button exists and what it is
- Also altered the editor buttons sheet to support these changes.

git-svn-id: http://openexile.googlecode.com/svn/trunk@37 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-27 17:10:16 +00:00
74ec4c67b5 Fixed several bugs, including one where dialogs were not redrawn properly and one where random numbers were not in the expected range.
git-svn-id: http://openexile.googlecode.com/svn/trunk@36 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-27 13:14:24 +00:00
d3be0c107e Both the game and the scenario editor now properly load a scenario.
This means that the game can in fact be played – though saving is not currently operational.

git-svn-id: http://openexile.googlecode.com/svn/trunk@32 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-25 22:50:58 +00:00
3ba7021543 More refactoring. The code is ALMOST able to compile now – all three programs together give a mere 25 errors.
git-svn-id: http://openexile.googlecode.com/svn/trunk@31 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-25 05:12:14 +00:00
fad42597a6 - Fixed up file loading (but then broke it again)
- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-23 20:53:49 +00:00
a2c2a85a8e - Fixed some bugs in the dialog code.
- Dialogs in the scenario editor now show custom graphics.
- Scenario editor now works properly as a Universal binary.
- Started refactoring the structs into classes; so far this has only been applied to the game.
- Files now show proper icons (applications already did).
- Probably other things that I have forgotten.

Still not completely stable, but much closer.

git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-21 20:02:07 +00:00
7573c1ed98 - Fixed some bugs and inconsistencies in the dialog code
- Started a utility to quickly preview a dialog
- Moved the ppats from the individual applications into the Graphics file; reduces redudancy

git-svn-id: http://openexile.googlecode.com/svn/trunk@26 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-20 16:20:34 +00:00
457bbe3e85 Fixed the bug where dialog controls were not drawn.
git-svn-id: http://openexile.googlecode.com/svn/trunk@25 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-19 17:48:22 +00:00
4c78d68b2b Added (and put to use) several more SDF_ constants.
git-svn-id: http://openexile.googlecode.com/svn/trunk@24 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-19 15:43:04 +00:00
0794231c20 - Renamed all source files for better consistency and for a cpp extension.
- Added Bandit Busywork and the GPL license.

git-svn-id: http://openexile.googlecode.com/svn/trunk@23 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-19 14:25:48 +00:00
632f1e7b32 This revision entails a consolidation of the dialog code and its dependencies into a single place.
Formerly there were three separate copies of the dialog code; now there's only one.

It's still quite rough around the edges, though – the edit terrain dialog causes the scenario editor to crash,
and for some reason the dialog controls are not drawn in the game or in the character editor. I am still working
to resolve this.

It can't be seen in the diff, since it involves a binary file, but the resources representing dialogs for the character editor were
altered. Basically, every text item with a label of "0_105" was changed to "0_150", and each one with a label of "0_106" was changed
to "0_151". The reason for this is a conflict between the meaning of those two labels in the character editor and in the scenario editor and
the game.

In addition to the consolidation of the dialog code, I have made alterations that should theoretically allow the scenario editor to draw
custom graphics in its dialogs. I am uncertain that this works, though, since the scenario editor is now failing to FIND the custom graphics.

git-svn-id: http://openexile.googlecode.com/svn/trunk@22 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-19 01:25:14 +00:00
bc5307b413 Remove some unnecessary files
git-svn-id: http://openexile.googlecode.com/svn/trunk@13 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 19:42:05 +00:00
c0e2e4cfcb Adding BoE Char Editor.xcodeproj
git-svn-id: http://openexile.googlecode.com/svn/trunk@11 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:25:11 +00:00
29408f171a Remove accident files
git-svn-id: http://openexile.googlecode.com/svn/trunk@10 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:24:33 +00:00
5f9acddde5 Adding BoE Char Editor.xcodeproj
git-svn-id: http://openexile.googlecode.com/svn/trunk@9 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:19:20 +00:00
200378b3a4 Adding Blades of Exile Character Editor-Info.plist
git-svn-id: http://openexile.googlecode.com/svn/trunk@8 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:15:40 +00:00
39455c7b93 Adding BoECharEd.icns
git-svn-id: http://openexile.googlecode.com/svn/trunk@7 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:13:45 +00:00
188ecc8bc4 git-svn-id: http://openexile.googlecode.com/svn/trunk@3 4ebdad44-0ea0-11de-aab3-ff745001d230 2009-04-13 17:51:31 +00:00
Catphive
9bc3b0c07b Adding osx files.
git-svn-id: http://openexile.googlecode.com/svn/trunk@2 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-03-12 01:38:20 +00:00