Commit Graph

3 Commits

Author SHA1 Message Date
Chokboyz
46947167b9 * Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).
* Cleaned unused variable in Scenario and Character editors code.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@139 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-11-10 01:59:47 +00:00
Chokboyz
e1aef75771 Fixed several bugs in Win32 Char Editor :
- Corrected the edit day option so that it sets the day to the one specified and not to the day after.
- Fixed the saving function : now changes can be saved outdoors (that was crashing at save stored_items making give_map non functional).
That also fixes the stored items arrays being filled with items from current town.
- If in a scenario, the editor nows display the name of the town the party is in or if they are outdoor.
- Giving PC items from a Mac made scenario doesn't crash the game anymore (overall Mac scenario support added)
- Cleaned the ressource file. The executable is now smaller.
- On give items : the editor now tries to load the bladbase.exs file if the scenario file is not found. If can't locate the bladbase, the items menus are grayed.

git-svn-id: http://openexile.googlecode.com/svn/trunk@29 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-24 00:17:12 +00:00
Chokboyz
357520d4ee Initial Win32 Character Editor import
git-svn-id: http://openexile.googlecode.com/svn/trunk@21 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-17 23:27:04 +00:00