Commit Graph

35 Commits

Author SHA1 Message Date
a4c52ee57e ZKR use updated conveyor rules 2025-05-19 21:41:18 -05:00
c45ac501c8 Fix grammar, make a little clearer? 2025-05-19 21:41:07 -05:00
dfc587eec0 Fix a typo
Honestly a thick accent could maybe make this one intentional
but the rest of the NPC's dialog is normal.
2025-05-19 21:41:07 -05:00
48b6f4eed0 Fix typo 2025-05-19 21:41:07 -05:00
945b82e033 add 1 more shore tile so wandering monst can't block boat exit 2025-05-19 21:41:05 -05:00
6a95ec0197 extend a room rectangle 2025-05-19 21:41:05 -05:00
49aef8b8e2 Fix typo
Vahnatai speak strangely but this mistake would not make a phonic difference
so I don't think it's intentional
2025-05-19 21:41:05 -05:00
d434dd74ca fix typo 2025-05-19 21:41:04 -05:00
cf7b2c5176 fix one portcullis not opening 2025-05-19 21:41:03 -05:00
00a6c3ae4b ZKR fix jump to nonexistent node 2025-05-19 21:41:02 -05:00
5b77a2d634 recover monster thrash numbers and hidden town flags in ZKR 2025-05-19 21:41:01 -05:00
7ddb24ec43 Message to point out day counter in ZKR 2025-05-19 21:41:00 -05:00
f76e942c55 audit button order for every 3choice in ZKR 2025-05-19 21:40:59 -05:00
88661563ac match stackability, rechargeability of bladbase in stealth + fixes
Opals would have stacked with dust, so I gave them a different flag.
Should opals be added to bladbase?

Fixed some typos
2025-05-12 08:38:11 -05:00
9a36a57d80 flip yes/no in ZKR 2025-05-11 20:26:43 -05:00
ac171c796a ZKR and cavebase use brighter baby hydra 2025-05-11 14:35:57 -05:00
92567f152f remove editor state from scenario.xml files 2025-05-11 10:51:02 -05:00
783b19e429 Make all scenarios match VoDT arrow/bolt values 2025-03-19 19:31:31 -05:00
2145d88133 Remove the <os> element from scenarios
Fix #522
2025-02-16 21:41:47 -05:00
josefwk
f22f248f4e Fixed typos for Resurrection Balm and Leather Baldric (#579) 2025-02-07 19:43:29 -05:00
f141149287 Classify the custom graphics in the preset scenarios 2020-02-09 12:18:04 -05:00
fd139c59de Fix incorrect Prevent Action special nodes in the scenarios, caused by incorrect import code
The fix was implemented by re-importing the legacy scenarios and re-exporting them,
then simply accepting any changes to a Prevent Action node.
2020-01-19 16:51:48 -05:00
7392943e3d Properly adjust terrain graphics in special nodes when porting
This also fixes two instances of unadjusted graphics in the scenarios
2017-02-10 10:24:32 -05:00
8520030f72 Propagate various BoEB fixes & tweaks to the scenarios 2017-02-01 22:17:11 -05:00
6908404d41 Propagate mosst bladbase item changes to the scenarios 2017-01-28 21:50:01 -05:00
401f2c2ee8 Scenarios: Replace obsolete terrains on all maps
This covers the old road terrains and the old special spot terrains (both roads and special spots are now a field)
2017-01-23 01:04:12 -05:00
87b22602a1 Scenarios: Strip trailing null placed monsters 2017-01-23 00:34:31 -05:00
af45202d9b Scenarios: Strip trailing null placed items 2017-01-23 00:34:31 -05:00
89ec534759 Scenarios: Strip unused special items 2017-01-23 00:34:28 -05:00
cb013656e6 Scenarios: Strip unused strings 2017-01-23 00:34:19 -05:00
cf462633c0 Scenarios: Strip excess trailing special nodes 2017-01-22 23:20:39 -05:00
c7659d23a2 Scenarios: Strip out residual boats, horses, and preset fields 2017-01-22 23:03:25 -05:00
fdf06609fb Scenarios: Strip unused items and monsters 2017-01-22 22:29:02 -05:00
71d8221c7a Scenarios: Strip excess whitespace 2017-01-22 22:24:58 -05:00
c4ddb82c6a Rename some rsrc/ subfolders 2017-01-21 20:02:36 -05:00