Commit Graph

2178 Commits

Author SHA1 Message Date
b03a200f8a Labelled buttons should only require a width if they actually HAVE a label 2023-01-06 02:59:21 -05:00
9b8c35489b Fix key descriptions using alt being rendered as just # 2023-01-06 02:44:28 -05:00
cb73719af3 Make item abil_data a bit more readable
A two-element array is an ugly thing to behold
2023-01-06 02:13:46 -05:00
81bea5a01a Add use flag assertions for every ability in the unit test 2023-01-06 01:23:48 -05:00
baf8bfd5c7 Make flight ability usable outdoors 2023-01-06 00:55:11 -05:00
261f46b0b5 This avoids an extra iteration that can cause test failures 2023-01-05 19:52:30 -05:00
ae9ea960f1 tests: Make sure this is initialized 2023-01-05 19:52:30 -05:00
4783c24779 Add CI status badge to the readme, plus a missing dependency 2023-01-05 19:52:30 -05:00
b5a1bbf283 Add GitHub Actions configuration file to enable CI
There are several builds defined here, and a few more sketched out that
don't quite work.

Most of the steps call out to external shell or batch files,
to make things easier to keep track of.
2023-01-05 19:52:30 -05:00
cc2e3403f8 Xcode: Try adding the app package as a fallback in the rpath
Also, that extraneous quote is probably bad?
2023-01-05 19:29:16 -05:00
047a3190c2 Xcode: Add Homebrew and MacPorts paths to the project search paths 2023-01-05 19:29:16 -05:00
f70f63eead Update and clean up the Visual Studio 2017 project files
These were very shoddily put together!
It seems the person who made them never really tried building
the editors or the tests.

Also included here are a couple of minor source changes that are needed
to make the project files build.
2023-01-05 19:29:16 -05:00
88b756ab50 scons: Don't treat all source dirs as part of include path 2023-01-05 19:29:16 -05:00
e2de459bd3 make include paths absolute within src 2023-01-05 09:28:57 -05:00
f33127e1f2 Some style guide revisions 2023-01-05 09:22:39 -05:00
3ef790dabc Fix #254 - ONCE_GIVE_ITEM 2023-01-05 09:19:19 -05:00
4b336d06fb add Catch2 to scons build 2023-01-05 02:10:20 -05:00
0da809d76f Fix the tagfile build error 2023-01-05 02:10:20 -05:00
2e61c44307 Fix scenario button saying there are no scenario installed even though there are the built-in ones 2023-01-04 20:52:11 -05:00
e7ae84ee2a Fix large string dialogs not wrapping text and expanding to crazy widths 2023-01-04 20:52:11 -05:00
98fe49ad32 Merge pull request #289 from NQNStudios/cboe 2023-01-04 20:05:49 -05:00
b469b3aeea Add a new class to encapsulate the file format used by save files
The class is not yet used in the wild, but does have a unit test
2023-01-04 19:57:12 -05:00
43ad1be6ca Make sure use of C++14 and C++17 extensions are an error instead of a warning 2023-01-04 19:57:12 -05:00
e34409f3d6 Add separate Copy Frameworks phase just for the unit tests to avoid dyld not loaded errors 2023-01-04 19:57:12 -05:00
fea9cfb0c8 call redraw_everything() when cDialogs move 2023-01-04 15:27:33 -07:00
d860422c6d Update to TGUI 0.9.x 2022-12-29 10:18:06 -05:00
00bff78239 Fix unit tests in Xcode 4 2022-07-12 20:45:00 -04:00
f6f7cd59dc Make catch a submodule so it can be updated more easily 2022-07-12 20:35:45 -04:00
df631f6c3c fix unit tests 2022-07-12 20:35:45 -04:00
5b2561d034 Disable header maps in Xcode 12 2022-07-12 20:35:41 -04:00
a69d92d8dc Fix tiled textures not showing up on newer OSX 2022-07-05 09:52:24 -04:00
f5620f34b4 Disable comma operator warnings
I've checked and found that none of the existing warnings are incorrect (other than those fixed a couple commits ago), but the main reason for disabling it is that one of the warnings is in Boost.Array which I can't do a lot about.
2022-07-05 09:36:39 -04:00
d3f6bfe347 Fix compiler warning in vector2d
This is a separate commit in case it needs to be reverted
2022-07-05 09:29:43 -04:00
864aa95fea Fix various compiler warnings 2022-07-05 09:29:15 -04:00
f5be1d9706 Fix missing override annotations 2022-07-05 09:28:41 -04:00
8d31c27d11 Fix unused element and unhandled switch case warnings 2022-07-05 09:19:32 -04:00
ee5e7fd48c Various fixes to make the project build in Xcode 12 on Catalina
This now requires Boost to be installed by MacPorts. However, we could add the standard Homebrew path to the include path as well to support both.

This also requires SFML and its dependencies to be installed in /Library/Frameworks; it's unclear whether this is reasonable.

Code signing is completely disabled, and Zlib is now loaded as a tbd instead of a dylib. This will probably break for some older computers, but hopefully they can just use the Xcode 4 project instead.

Boost is forcing -mt suffixes on all its libraries. Whatever. We'll just roll with that.
This makes the script work both with and without the suffixes.

Using parentheses instead of braces silences the stupid narrowing warning, so yay.
2022-07-05 00:17:52 -04:00
e77a0743a7 Apply most of the recommended Xcode update procedures
Some of these warnings are probably not correct but I can fix them later

The code signing recommendations and the suggested plist updates were skipped.
The plist changes in particular appear to be unsupported in Xcode 4.
2022-07-05 00:17:07 -04:00
457965870e Duplicate the XC4 project for XC12 2022-06-29 23:17:06 -04:00
x-qq
55a105a0f6 make the game buildable on linux (#283)
- Scons -> python3
- include issues
2022-03-13 15:38:22 -04:00
af8f30aaf2 Fix duplicate function definitions 2022-03-13 11:14:08 -04:00
b364cc9bdb Update IRC channel link 2021-10-11 11:36:05 -04:00
286e9f99ae Fix misclassified file in the MSVC project files 2020-12-21 17:16:32 -05:00
f14c99f14b Split out cContainer, cLed, and cLedGroup into their own files 2020-12-21 17:16:15 -05:00
9356c03cc7 Fix a couple of broken dialogs 2020-12-19 18:12:19 -05:00
81c2a084e3 Allow automatically calculating both the width and height of a text label
This fixes welcome dialog links triggering when you hit OK in the right place
2020-12-19 18:10:25 -05:00
99ac7531a8 Links in the welcome dialog are now clickable 2020-12-19 17:51:56 -05:00
27f687806f Implement automatic height calculation for text labels 2020-12-19 17:36:03 -05:00
259e4ac125 Adjust the hilited string rendering to be less reliant on mysterious magic numbers
It still adds a mysterious offset to all text, but the returned rectns are now perfectly aligned to redraw the hilited string.
2020-12-19 17:32:46 -05:00
0585e9cbc6 Disabled Travis CI builds
(Considering switching to Gitub Actions CI)
2020-12-19 11:45:28 -05:00