- New way of drawing walkway (doesn't work yet)
- New way of drawing roads (doesn't yet work correctly)
- New way of drawing trim (not tested yet)
- New way of handling marked specials (works in editor but not in game)
- New way of handling two-space rubble in the editor (works as expected)
- Merged several terrain special properties
- Deprecated several terrain graphics
- Completed (probably) the import & convert code for old-format terrain
- Probably other things that I have forgotten that have something to do with terrain
- A few other little things, bugfixes, etc
git-svn-id: http://openexile.googlecode.com/svn/trunk@56 4ebdad44-0ea0-11de-aab3-ff745001d230
- Changed various terrain arrays from unsigned char to unsigned short to support more than 256 terrain types.
git-svn-id: http://openexile.googlecode.com/svn/trunk@42 4ebdad44-0ea0-11de-aab3-ff745001d230
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)
git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
- Rearranged the editor palette button code so that:
- the gaps between rows are absent
- the buttons that can't be used in town (set entrance) and outdoors (item buttons) are now hidden
- the buttons are drawn one at a time instead of all at once, to pave the way for adding more buttons to fill the gaps
- the buttons are shifted down enough to make room for the "Center:" line between the last terrain button and the buttons
- the "Center:" line is no longer next to the final terrain button, to pave the way for adding more terrain buttons
- the terrain picture for the current selection is shifted right to make room for a potential two more columns of buttons.
- there are two separate lists each for whether a button exists and what it is
- Also altered the editor buttons sheet to support these changes.
git-svn-id: http://openexile.googlecode.com/svn/trunk@37 4ebdad44-0ea0-11de-aab3-ff745001d230
- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h
Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.
git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230