- Added code to the special queue handling which runs the queued specials as if they had happened at the time the special was queue, rather than when it's actually run.
- Fixed bug in which horses would enter lava while outdoors, but not in town.
- Fixed bug that sometimes occurred when a PC is killed by backlash while attempting to move away from a monster.
- Fixed checking for the wrong ability in handle_disease().
- Fixed bug in which asking about "name" would not show the Name response while talking. Instead, asking about "nama" would show that response.
- Added a response to "buy" and "bye".
- Removed the check in destroy_an_item() which gave rocks the top priorite to be destroyed. They still have high priority due to a value below 3, and besides this function will eventually be deprecated.
- Added a check to Absorb Spells monsters to avoid overflow of the monster's health.
- If you call add_string_to_buf with an empty string, it now does nothing.
- Changed cItemRec::type_flag to unsigned short, since it's supposed to be able to range up to 1000.
- Added flag to the scenario structure to disable the automatic doubling of hit points with high level parties.
- Fixed bug in which starting combat in dense forest results in a swap arena instead of a forest arena. (This was never noticed because dense forest is usually impassable.)
- Fixed bug with triggering combat on a walkway space (if in cave, a grass arena was created and vice versa)
- Extended the conversion code to account for arenas on animated terrain.
I also started to rework the way Split Party works, only to decide that I didn't want to do it that way. As a result, I haven't written code to convert
split party data from old saved game files, yet.
- The old SDF_ constants related to party splitting are now gone.
- Several member functions are added to cParty to fulfill the function of the constants
- Altered the way an Affect PC node will decide which PC to affect. If the party is split and only one PC is present, it affects that PC. Otherwise, it affects the chosen PC, even if the party is split.
git-svn-id: http://openexile.googlecode.com/svn/trunk@111 4ebdad44-0ea0-11de-aab3-ff745001d230
- Fixed formatting in many places
- "nixed" the goto when handling damaging terrain, as per the TODO: label
- Made use of enums in many places in the file
- Fixed some oddities resulting from overzealous Replace All operations
- Removed a check on the item graphic when deciding whether to play the "swallow" sound; now checks only for item variety.
- Added handling for new stone block in some places (it should not be considered "fully supported" though);
-> it can be pushed by players (but not monsters, yet) and damages the party/player (but not monsters yet) if they are pushed onto it by a conveyor belt. (1d6 unblockable)
- Added a "return true" statement when using a space to prevent an extraneous "Nothing to use" message.
- Uncommented some code the displayed a "Search: You find something!" message.
- Changed the "(Use this space to do something with it.)" message to be triggered by the space being usable, rather than the graphic being the mountain graphic.
git-svn-id: http://openexile.googlecode.com/svn/trunk@97 4ebdad44-0ea0-11de-aab3-ff745001d230
- Redid the draw items and draw fields code to draw just on one space rather than the entire area.
- Fixed bug where special spots were not masked properly.
- Removed some large chunks of commented, obsolete code.
- Found and fixed bug where the instant help system caused the game to believe you had stolen items when in fact you hadn't.
- Added enum for special node context (ie the context in which a special node is being run); not really used yet though.
- Added support and graphic for forcecage, and graphic for stone block; mechanics not yet implemented.
git-svn-id: http://openexile.googlecode.com/svn/trunk@88 4ebdad44-0ea0-11de-aab3-ff745001d230
- Made boom drawing take from the new boom gworld rather than from the field gworld
- Added enum for monster abilities (will be used for both of a monster's abilities, but isn't used yet)
- Added supporting member functions for the new abilities (not used yet): get ability name and has ability
- Added SDF pointer storage to the party structure together with supporting member functions (not used yet)
- Deleted the "reserved" fields res1, res2, res3 in the monster struct
git-svn-id: http://openexile.googlecode.com/svn/trunk@87 4ebdad44-0ea0-11de-aab3-ff745001d230