9c709e33ab
Fix Shield of Kron description
2020-02-03 08:45:36 -05:00
7e73a21f5c
Add "Add Item" and F1 menu key accelerator on Linux
...
Patch from @x-qq
Closes #195
2020-02-02 22:38:42 -05:00
bb2f7fab22
Forgot to add the "Add Item" menuitem to the Windows resource file
2020-02-02 22:35:28 -05:00
511b1858a3
Fix Windows build and tests
2020-02-02 22:32:33 -05:00
c4c201db6e
Implement the most important menu key accelerators for Linux
...
Patch from @x-qq
2020-02-02 21:40:58 -05:00
ddd3c8f13d
Fix game border not clickable
2020-02-02 19:35:55 -05:00
e6a6b41ec0
Fix incorrect clipping rect in scaled UI
2020-02-02 19:14:01 -05:00
86d2574aed
Some refactor of special node system
...
- Context type (town/out/scen) is now an enum
- Don't expose internals in the header
- Use a state struct to pass things around through the system
- Fix special AFFECT_DEADNESS case for default party selection
- Maybe other bits and pieces?
2020-02-02 19:12:45 -05:00
973b147a3d
Eliminate fake clicks when pressing space bar
2020-02-02 12:37:50 -05:00
0734ec69b6
Eliminate fake clicks for stat window switching
...
Fixes #217
2020-02-02 12:11:41 -05:00
3df4a2223e
Fix broken keyboard shortcuts
2020-02-02 12:11:41 -05:00
7019a79567
Mac fixup
2020-02-02 12:11:19 -05:00
7144e7520e
Add mnemonics to most menuitems in the Windows PC editor
2020-02-01 23:24:55 -05:00
755a0f9c78
Mac PC Editor: Remove I menus in favour of Party -> Add Item
...
Also rename the menus to match Mac.
2020-02-01 23:24:50 -05:00
4574c62521
Mac PC Editor: Remove items menus and instead add "Add Item" to the party menu
...
Also:
- Add ellipses to a number of menuitems
- Shorten menu names to one word
- Fix not redrawing after an item is added
2020-02-01 23:13:26 -05:00
6ff18342ef
Check Anama trait before Pacifist trait when casting mage spells
2020-02-01 22:41:02 -05:00
91da0ed4d0
Update references to the online documentation
2020-02-01 22:28:25 -05:00
be28588c92
Enable spellcasting items to work with spells that require a PC target
...
In particular, this allows Nirvana and Augmentation to work.
2020-02-01 22:19:02 -05:00
68502c8f37
Fix spellcasting item being usable by magically inept characters
2020-02-01 22:17:47 -05:00
a4dbeb4dc3
Add explanatory comments
2020-02-01 22:17:27 -05:00
e9e6581632
Simplify some stuff with a reference
2020-02-01 22:17:14 -05:00
be1bf2fe65
Change Linux userdata directory according to FreeDesktop standards:
...
https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
Patch from @x-qq
2020-02-01 21:44:22 -05:00
f9f4d5671c
Factor out the framerate limiter into a class
...
Patch from @x-qq
2020-02-01 21:03:56 -05:00
3e686cb908
Tweak text colours to be less blindingly bright and closer to the original Mac BoE
2020-02-01 19:55:30 -05:00
5675ab8c71
Add menus to Linux character editor
...
Patch from @x-qq
2020-02-01 19:55:30 -05:00
ef734d60d3
Fixes for Linux build
2020-01-30 00:57:50 -05:00
589d919f13
Some tweaks and comments to try and satisfy @x-qq, plus fix scons build
2020-01-30 00:48:34 -05:00
4859fa70bc
Factor out the game toolbars into a class.
...
This includes the following related or incidental changes:
* Remove the win_from_rects global variable. With one minor exception, they were all equal to the relevant render texture's size anyway.
* Split out time advancement from the handle_action function into a separate function
* Split out each individual button action into its own function
* Thanks to the above two, button actions triggered from the keyboard (and menu spells) no longer pass thru handle_action
* Side-effect: keyboard shortcuts and menu spells no longer trigger the button press animation
* Button presses now behave like proper buttons
* Button clicks are now grouped by effect in the handling code, rather than by index
* Removed a variable that mysteriously caused dialogue to become blank
2020-01-30 00:00:40 -05:00
1d61d48ec3
Enable UI scaling in the scenario and implement Linux menus
...
Patch from @x-qq
Addresses #195
Note: UI scaling for the scenario editor still needs some work,
but it's basically functional.
2020-01-28 20:13:24 -05:00
c2cdeb4990
Fix broken (un)equip clicks
2020-01-27 20:00:41 -05:00
df4ab21ff1
Update README
...
- Add new Linux dependencies
- Fix broken and outdated links
2020-01-26 23:19:45 -05:00
726c46687b
Make sure inventory item graphics don't overflow onto the border
2020-01-26 20:29:52 -05:00
46f1e6ed86
Extra caution to avoid a segfault in the sound system
...
The earlier commit mostly avoids it, but it was still theoretically possible to segfault
2020-01-26 17:19:06 -05:00
d530abe00b
Make use of the new resource manager's purgeable flag
2020-01-26 16:14:39 -05:00
a2e73a0223
Fix small item icons being shrunk even further in the inventory screen
2020-01-26 16:07:12 -05:00
1a05d9c53f
Fix the OpenAL assert on exit
2020-01-26 15:41:38 -05:00
14e2597108
Expose the shared pointer instead of the raw pointer in the resource manager and rewrite the custom sheets list to use a vector instead of manual memory management
...
In particular, this should fix a segmentation fault in the sound system caused by the resource manager pulling a resource that's in use.
2020-01-26 15:10:57 -05:00
2d1ee24473
Fix scons and Linux builds
2020-01-26 13:33:02 -05:00
b0fddcd8a6
Update Xcode project and fix Mac build
2020-01-26 13:06:22 -05:00
542c037342
Integrate a new resource manager which should have better performance
2020-01-26 11:53:19 -05:00
29ef8b9c1e
Refactor the game event loop and add menus to the Linux build
...
Patch from @x-qq
Addresses #195
2020-01-25 17:57:32 -05:00
1fcbd8e922
Rearrange the dialog event loop a little
...
This patch is contributed by @x-qq
and should improve CPU usage on Linux.
2020-01-20 19:47:09 -05:00
fd139c59de
Fix incorrect Prevent Action special nodes in the scenarios, caused by incorrect import code
...
The fix was implemented by re-importing the legacy scenarios and re-exporting them,
then simply accepting any changes to a Prevent Action node.
2020-01-19 16:51:48 -05:00
9691470611
Fix the legacy special tests
2020-01-19 16:26:24 -05:00
488e5a2570
Fix import of legacy Wandering Will Fight special nodes
...
After checking legacy documentation, I determined that
the meaning of ex1a is reversed in the latest code.
2020-01-19 16:26:15 -05:00
cf3f20ffcc
Clean up outdoor wandering monsters function, removing a useless parameter
2020-01-19 16:25:35 -05:00
166965fdd0
Fix merge error (calling show_logo twice)
2020-01-19 15:55:59 -05:00
6d5b484ecd
Scons: debug builds should be unoptimized
2020-01-19 15:39:42 -05:00
56523f1623
Fix import issue with Can't Enter special nodes
2020-01-19 15:39:42 -05:00
3f38ce1fed
Rearrange the main game event loop a little
...
This patch is contributed by @x-qq
and should improve CPU usage on Linux.
2020-01-19 15:39:42 -05:00