Commit Graph

2197 Commits

Author SHA1 Message Date
ALONSO Laurent
d90f1e95dc special: correct a small mistake which can create a infinite loop... 2023-01-06 20:08:00 -05:00
ALONSO Laurent
6c2bec98b7 draw_monster: draw correctly complex monster... 2023-01-06 20:07:59 -05:00
ALONSO Laurent
fa15177978 save: try to save the magic_ptrs correctly... 2023-01-06 20:04:02 -05:00
ALONSO Laurent
0d0b577c9c roster: try to display the right monster... 2023-01-06 20:04:02 -05:00
ALONSO Laurent
7ce1ba22b1 spec_loc_t: force .spec to be initialized... 2023-01-06 20:04:02 -05:00
ALONSO Laurent
0bb24cd234 special: try to make IF_ON_{BOAT|HORSE} work...
(ie. previously ex1b=-1 means party in any boats or not in boat )
2023-01-06 20:04:02 -05:00
ALONSO Laurent
c01ec90ecb conveyor: only push people/object on a conveyor + use the real flag: flag1 2023-01-06 20:04:02 -05:00
ALONSO Laurent
f391c3b625 Do no talk to death people, this may break some scenario... 2023-01-06 20:04:01 -05:00
ALONSO Laurent
db91ea9770 reset the scried monsters' list when we enter a scenario... 2023-01-06 20:04:01 -05:00
ALONSO Laurent
4973659808 scenario: try to retrieve the hidden town's flag... 2023-01-06 20:04:01 -05:00
ALONSO Laurent
d1cb01e263 try to save correctly SHOPSTOCK... 2023-01-06 19:28:33 -05:00
ALONSO Laurent
271f198ff8 save/restore: do not save useless data when we are not in a scenario... 2023-01-06 13:59:41 -05:00
ALONSO Laurent
e2a4fcc788 OsX[AppleEvents]: try to avoid some crash by delaying the function which is called
by such events...

Fixes #292
2023-01-06 13:57:01 -05:00
ALONSO Laurent
eea6166b11 party.cpp: retrieve correctly the notes 2023-01-06 13:55:21 -05:00
ALONSO Laurent
f6b13607c3 boe.dlgutil.cpp[talk]: replace store_personality by store_personality%10 to avoid potential problem 2023-01-06 13:53:27 -05:00
ALONSO Laurent
8d698dda88 fileio_party.cpp: check if save/townmaps.dat before reading it 2023-01-06 13:53:21 -05:00
fed6e19ddb Fix missing cast in writeArray 2023-01-06 13:50:33 -05:00
ALONSO Laurent
f2584f4133 try to remove some "flickering" by using setActive(false)/setActive() and adding
a glFlush...
2023-01-06 13:46:21 -05:00
ba435bdfd3 Don't limit the CI link in the readme to just the CI branch
[ci skip]
2023-01-06 03:10:35 -05:00
b03a200f8a Labelled buttons should only require a width if they actually HAVE a label 2023-01-06 02:59:21 -05:00
9b8c35489b Fix key descriptions using alt being rendered as just # 2023-01-06 02:44:28 -05:00
cb73719af3 Make item abil_data a bit more readable
A two-element array is an ugly thing to behold
2023-01-06 02:13:46 -05:00
81bea5a01a Add use flag assertions for every ability in the unit test 2023-01-06 01:23:48 -05:00
baf8bfd5c7 Make flight ability usable outdoors 2023-01-06 00:55:11 -05:00
261f46b0b5 This avoids an extra iteration that can cause test failures 2023-01-05 19:52:30 -05:00
ae9ea960f1 tests: Make sure this is initialized 2023-01-05 19:52:30 -05:00
4783c24779 Add CI status badge to the readme, plus a missing dependency 2023-01-05 19:52:30 -05:00
b5a1bbf283 Add GitHub Actions configuration file to enable CI
There are several builds defined here, and a few more sketched out that
don't quite work.

Most of the steps call out to external shell or batch files,
to make things easier to keep track of.
2023-01-05 19:52:30 -05:00
cc2e3403f8 Xcode: Try adding the app package as a fallback in the rpath
Also, that extraneous quote is probably bad?
2023-01-05 19:29:16 -05:00
047a3190c2 Xcode: Add Homebrew and MacPorts paths to the project search paths 2023-01-05 19:29:16 -05:00
f70f63eead Update and clean up the Visual Studio 2017 project files
These were very shoddily put together!
It seems the person who made them never really tried building
the editors or the tests.

Also included here are a couple of minor source changes that are needed
to make the project files build.
2023-01-05 19:29:16 -05:00
88b756ab50 scons: Don't treat all source dirs as part of include path 2023-01-05 19:29:16 -05:00
e2de459bd3 make include paths absolute within src 2023-01-05 09:28:57 -05:00
f33127e1f2 Some style guide revisions 2023-01-05 09:22:39 -05:00
3ef790dabc Fix #254 - ONCE_GIVE_ITEM 2023-01-05 09:19:19 -05:00
4b336d06fb add Catch2 to scons build 2023-01-05 02:10:20 -05:00
0da809d76f Fix the tagfile build error 2023-01-05 02:10:20 -05:00
2e61c44307 Fix scenario button saying there are no scenario installed even though there are the built-in ones 2023-01-04 20:52:11 -05:00
e7ae84ee2a Fix large string dialogs not wrapping text and expanding to crazy widths 2023-01-04 20:52:11 -05:00
98fe49ad32 Merge pull request #289 from NQNStudios/cboe 2023-01-04 20:05:49 -05:00
b469b3aeea Add a new class to encapsulate the file format used by save files
The class is not yet used in the wild, but does have a unit test
2023-01-04 19:57:12 -05:00
43ad1be6ca Make sure use of C++14 and C++17 extensions are an error instead of a warning 2023-01-04 19:57:12 -05:00
e34409f3d6 Add separate Copy Frameworks phase just for the unit tests to avoid dyld not loaded errors 2023-01-04 19:57:12 -05:00
fea9cfb0c8 call redraw_everything() when cDialogs move 2023-01-04 15:27:33 -07:00
d860422c6d Update to TGUI 0.9.x 2022-12-29 10:18:06 -05:00
00bff78239 Fix unit tests in Xcode 4 2022-07-12 20:45:00 -04:00
f6f7cd59dc Make catch a submodule so it can be updated more easily 2022-07-12 20:35:45 -04:00
df631f6c3c fix unit tests 2022-07-12 20:35:45 -04:00
5b2561d034 Disable header maps in Xcode 12 2022-07-12 20:35:41 -04:00
a69d92d8dc Fix tiled textures not showing up on newer OSX 2022-07-05 09:52:24 -04:00