Commit Graph

3597 Commits

Author SHA1 Message Date
c6516408b8 VoDT - play special node if I get to fountain with move mountains 2025-05-11 15:01:04 -05:00
b7ae41dc03 fix TOWN_TARGET no reticle 2025-05-11 14:55:38 -05:00
ac171c796a ZKR and cavebase use brighter baby hydra 2025-05-11 14:35:57 -05:00
d1027df12a change format for saving unlocked doors 2025-05-11 14:31:30 -05:00
28dea00cc8 store last spell targets for each caster, and last caster for spell types 2025-05-11 13:52:20 -05:00
db4e163fe7 re-show the prompt if the direction of shift changes 2025-05-11 13:59:21 -04:00
fd7218ba35 when zoomed out, prompt for area shift by bounds, not center 2025-05-11 13:59:21 -04:00
fb946e5ef5 scenedit don't repeat prompt about shifting to outdoor section 2025-05-11 13:59:21 -04:00
76d736fa47 Merge pull request #722 from NQNStudios:2.0b1-c
2.0 Beta 1 Part 3
2025-05-11 13:28:33 -04:00
d86364dd2e fix missile 0 charges 2025-05-11 11:24:19 -05:00
53c83adcb2 Fix select_pc showing extra info when PC's death/life is the main problem 2025-05-11 11:23:03 -05:00
69928ca759 fix 'fallthrough not annotated' xcode error? 2025-05-11 11:22:07 -05:00
d7dc40b434 connect sweetgrove smithy to the road 2025-05-11 10:56:06 -05:00
a70bbc738a 'Train who?' show skill points and disallow pcs w/ 0 2025-05-11 10:56:06 -05:00
38611e3d69 Replays complete ASR rebel playthrough 2025-05-11 10:51:37 -05:00
6ac53d92eb flip yes/no and annotate an important sdf 2025-05-11 10:51:37 -05:00
780dd3a3b9 Jaen's fortress start hidden and re-hide after you kill Jaen 2025-05-11 10:51:36 -05:00
9d47262bc4 Fix set_town_attitude() 2025-05-11 10:51:36 -05:00
8806f9edb7 Fix the rest of town hostile nodes in ASR 2025-05-11 10:51:36 -05:00
4d4cf96b97 Fix generic food wrong sprite 2025-05-11 10:51:35 -05:00
e768dab6ea Flip yes/no again 2025-05-11 10:51:35 -05:00
20f26db42c XML changes 2025-05-11 10:51:35 -05:00
59383ee02b Fix storing 'drawing' when wasn't 2025-05-11 10:51:35 -05:00
5eb3cd7bce fix case where moving into wall says 'can't leave town' 2025-05-11 10:51:34 -05:00
01add29af1 'u' for Use: print if can't right now 2025-05-11 10:51:34 -05:00
2828477e3f make display message one-time
It had an SDF specified, but I don't want to trust
that this SDF is safe to use considering it wasn't
a one-time node. So I picked a new, safe one.
2025-05-11 10:51:34 -05:00
2870d8d561 Fix target-lock V2 crash 2025-05-11 10:51:33 -05:00
070fd2b219 fix other cases of bad targeting line frame 2025-05-11 10:51:33 -05:00
528933e97e Log message when trying to move boat diagonal 2025-05-11 10:51:33 -05:00
85a4d401a4 fix visual studio unresolved external 2025-05-11 10:51:32 -05:00
7a6f487f39 Fix convert Town Hostile node 2025-05-11 10:51:32 -05:00
6e4729c34d fix incorrect note about monster range 2025-05-11 10:51:32 -05:00
287c6d4ac7 Better range check for Set Monster Attitude 2025-05-11 10:51:31 -05:00
d41b8d97c5 make Empire Outpost hostile 2025-05-11 10:51:10 -05:00
dde840fafb 6-str may request an out of range string, and it's fine 2025-05-11 10:51:10 -05:00
813edf0c64 Fix test compile errors 2025-05-11 10:51:09 -05:00
757532b7af save and reload new editor state 2025-05-11 10:51:09 -05:00
39ed4eb1f3 while running, editor remember view states of towns and outdoors 2025-05-11 10:51:09 -05:00
21536fa1fa extract editor state vars in cScenario to a new struct 2025-05-11 10:51:08 -05:00
ae40151726 Update scenario.xml schema 2025-05-11 10:51:08 -05:00
005d40806c Flesh out acid as a real damage type 2025-05-11 10:51:08 -05:00
01608064f2 DRY overflow-aware short addition 2025-05-11 10:51:05 -05:00
98a7109060 make booms run outdoors.
multiple places in the code called boom_space for outdoors, but boom_space
had early returns in outdoor modes.
2025-05-11 10:51:04 -05:00
b230329908 clarify a delay boom_space adds, and use it for acid sound 2025-05-11 10:51:04 -05:00
b252d1c350 temp acid graphic
this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
2025-05-11 10:51:04 -05:00
44e52d1d53 more specific compiler def for light mask printout 2025-05-11 10:51:03 -05:00
92567f152f remove editor state from scenario.xml files 2025-05-11 10:51:02 -05:00
e95d4dcaf8 Write editor state to a new, separate xml file (fix #728) 2025-05-11 10:51:02 -05:00
744a7eb591 don't write empty feature-flags tag 2025-05-11 10:51:02 -05:00
acc2e4a8c1 Still finding dialogs with bad defbtn 2025-05-11 10:51:01 -05:00