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c6516408b8
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VoDT - play special node if I get to fountain with move mountains
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2025-05-11 15:01:04 -05:00 |
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b7ae41dc03
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fix TOWN_TARGET no reticle
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2025-05-11 14:55:38 -05:00 |
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ac171c796a
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ZKR and cavebase use brighter baby hydra
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2025-05-11 14:35:57 -05:00 |
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d1027df12a
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change format for saving unlocked doors
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2025-05-11 14:31:30 -05:00 |
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28dea00cc8
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store last spell targets for each caster, and last caster for spell types
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2025-05-11 13:52:20 -05:00 |
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db4e163fe7
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re-show the prompt if the direction of shift changes
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2025-05-11 13:59:21 -04:00 |
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fd7218ba35
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when zoomed out, prompt for area shift by bounds, not center
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2025-05-11 13:59:21 -04:00 |
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fb946e5ef5
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scenedit don't repeat prompt about shifting to outdoor section
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2025-05-11 13:59:21 -04:00 |
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76d736fa47
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Merge pull request #722 from NQNStudios:2.0b1-c
2.0 Beta 1 Part 3
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2025-05-11 13:28:33 -04:00 |
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d86364dd2e
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fix missile 0 charges
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2025-05-11 11:24:19 -05:00 |
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53c83adcb2
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Fix select_pc showing extra info when PC's death/life is the main problem
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2025-05-11 11:23:03 -05:00 |
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69928ca759
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fix 'fallthrough not annotated' xcode error?
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2025-05-11 11:22:07 -05:00 |
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d7dc40b434
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connect sweetgrove smithy to the road
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2025-05-11 10:56:06 -05:00 |
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a70bbc738a
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'Train who?' show skill points and disallow pcs w/ 0
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2025-05-11 10:56:06 -05:00 |
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38611e3d69
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Replays complete ASR rebel playthrough
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2025-05-11 10:51:37 -05:00 |
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6ac53d92eb
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flip yes/no and annotate an important sdf
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2025-05-11 10:51:37 -05:00 |
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780dd3a3b9
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Jaen's fortress start hidden and re-hide after you kill Jaen
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2025-05-11 10:51:36 -05:00 |
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9d47262bc4
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Fix set_town_attitude()
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2025-05-11 10:51:36 -05:00 |
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8806f9edb7
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Fix the rest of town hostile nodes in ASR
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2025-05-11 10:51:36 -05:00 |
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4d4cf96b97
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Fix generic food wrong sprite
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2025-05-11 10:51:35 -05:00 |
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e768dab6ea
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Flip yes/no again
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2025-05-11 10:51:35 -05:00 |
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20f26db42c
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XML changes
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2025-05-11 10:51:35 -05:00 |
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59383ee02b
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Fix storing 'drawing' when wasn't
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2025-05-11 10:51:35 -05:00 |
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5eb3cd7bce
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fix case where moving into wall says 'can't leave town'
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2025-05-11 10:51:34 -05:00 |
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01add29af1
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'u' for Use: print if can't right now
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2025-05-11 10:51:34 -05:00 |
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2828477e3f
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make display message one-time
It had an SDF specified, but I don't want to trust
that this SDF is safe to use considering it wasn't
a one-time node. So I picked a new, safe one.
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2025-05-11 10:51:34 -05:00 |
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2870d8d561
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Fix target-lock V2 crash
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2025-05-11 10:51:33 -05:00 |
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070fd2b219
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fix other cases of bad targeting line frame
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2025-05-11 10:51:33 -05:00 |
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528933e97e
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Log message when trying to move boat diagonal
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2025-05-11 10:51:33 -05:00 |
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85a4d401a4
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fix visual studio unresolved external
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2025-05-11 10:51:32 -05:00 |
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7a6f487f39
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Fix convert Town Hostile node
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2025-05-11 10:51:32 -05:00 |
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6e4729c34d
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fix incorrect note about monster range
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2025-05-11 10:51:32 -05:00 |
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287c6d4ac7
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Better range check for Set Monster Attitude
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2025-05-11 10:51:31 -05:00 |
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d41b8d97c5
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make Empire Outpost hostile
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2025-05-11 10:51:10 -05:00 |
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dde840fafb
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6-str may request an out of range string, and it's fine
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2025-05-11 10:51:10 -05:00 |
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813edf0c64
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Fix test compile errors
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2025-05-11 10:51:09 -05:00 |
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757532b7af
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save and reload new editor state
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2025-05-11 10:51:09 -05:00 |
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39ed4eb1f3
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while running, editor remember view states of towns and outdoors
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2025-05-11 10:51:09 -05:00 |
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21536fa1fa
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extract editor state vars in cScenario to a new struct
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2025-05-11 10:51:08 -05:00 |
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ae40151726
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Update scenario.xml schema
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2025-05-11 10:51:08 -05:00 |
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005d40806c
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Flesh out acid as a real damage type
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2025-05-11 10:51:08 -05:00 |
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01608064f2
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DRY overflow-aware short addition
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2025-05-11 10:51:05 -05:00 |
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98a7109060
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make booms run outdoors.
multiple places in the code called boom_space for outdoors, but boom_space
had early returns in outdoor modes.
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2025-05-11 10:51:04 -05:00 |
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b230329908
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clarify a delay boom_space adds, and use it for acid sound
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2025-05-11 10:51:04 -05:00 |
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b252d1c350
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temp acid graphic
this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
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2025-05-11 10:51:04 -05:00 |
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44e52d1d53
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more specific compiler def for light mask printout
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2025-05-11 10:51:03 -05:00 |
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92567f152f
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remove editor state from scenario.xml files
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2025-05-11 10:51:02 -05:00 |
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e95d4dcaf8
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Write editor state to a new, separate xml file (fix #728)
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2025-05-11 10:51:02 -05:00 |
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744a7eb591
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don't write empty feature-flags tag
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2025-05-11 10:51:02 -05:00 |
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acc2e4a8c1
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Still finding dialogs with bad defbtn
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2025-05-11 10:51:01 -05:00 |
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