Commit Graph

6 Commits

Author SHA1 Message Date
1eac640d89 Fix loading of new-format scenarios on Windows 2015-06-08 22:14:56 -04:00
72add651a5 Fix some bugs in loading and saving new-format scenarios 2015-06-01 17:23:15 -04:00
8350a22ecb Allow taking items from a scenario even if they summon monsters or have custom graphics. Breaks older saved games.
(Older saved games might still work if not in a scenario.)
- Remove items that call a special node when entering a new scenario
- Remove stone block if a monster is placed on it
- Monsters captured by Capture Soul now persist across scenarios
- Fix barrels/crates not being restored when re-entering the town
- Fix issue when saving monster status effects
- Fix version number stored in saved game file; also, it's now stored in hexadecimal
- Fix issue with saving which would have caused all but the first timer to be ignored when loading the saved game
- Fix timers being written to out-of-bounds memory when loading a saved game
- Fix use of std::skipws where std::ws was intended
- Fix issue with the fields array being shifted right by one tile on loading; also, fields array is now saved as hexadecimal
- Fields and terrain array use the town's dimension instead of dimension hard-coded (in the case of fields) or stored in the file
- Fix PC editor remove from scenario option not working properly
- Reconstruct the universe when loading a saved game to ensure there isn't leakage from the previous universe
- Fix excess padding in output tarballs when the filesize is a multiple of 512
- Add hasFile function to tarball class
2015-01-08 17:46:54 -05:00
a58f643926 Fix crashes when writing saved game 2015-01-05 13:23:20 -05:00
b11199d7d9 Set up a Visual Studio project and tweak things until it compiles
- It doesn't link yet, but that was expected
- Fixed some issues with global variables having different types in different files.
2014-12-29 14:52:54 -05:00
af0ee110c6 Rename osx directory to src since it's now the official source base 2014-12-28 12:12:38 -05:00