Commit Graph

1469 Commits

Author SHA1 Message Date
ecdad3f2df Misc minor code cleanup 2016-08-15 12:32:34 -04:00
785943b9be More usage of standard containers instead of bare arrays 2016-08-15 12:31:45 -04:00
7b617702ff Ensure stored PCs don't reference a party 2016-08-15 02:10:25 -04:00
ac93dbe09f Fix some uses of wrong location 2016-08-14 22:34:16 -04:00
3359a2b778 Decouple universe and party 2016-08-14 22:28:37 -04:00
1330d10b86 Add test for legacy outdoor sector conversion 2016-08-09 13:05:53 -04:00
b5facb5bfe Add test case for loading legacy scenario header data 2016-08-05 15:12:37 -04:00
e0c48c9311 Add a CONTRIBUTING doc (draft) 2016-08-05 13:55:32 -04:00
44599e0ffb Fix affect specials not affecting the correct target in some legacy scenarios 2016-08-02 18:16:04 -04:00
225b90471a Fix dialogue not working on Windows 2016-07-08 16:57:38 -04:00
2ed83ef4ac Only vocalize onscreen monsters 2016-07-04 18:35:22 -04:00
e6dd69d697 Fix automap not being drawn 2016-07-04 17:46:03 -04:00
4da1a3e44a Fix monster vocalizations
- Were played during screen update instead of each turn
- Incorrectly detected whether a monster has a vocalization
2016-07-04 17:32:47 -04:00
d008ccd6f7 Windows: Build XP-compatible binaries 2016-06-29 02:20:08 -04:00
c59c58e7ab Fix crash when viewing monster info from menu 2016-05-07 17:57:25 -04:00
4cd7368fbf Some fixes to scenario dirty flag 2016-05-07 12:42:47 -04:00
21f05c464f Fix tool buttons being unresponsive 2016-05-07 12:42:28 -04:00
6d50497684 MSVC: Link whatever Boost version is available
(Will cause problems if multiple versions are available though.)
2016-04-30 13:58:19 -04:00
8b792aea75 Eliminate some offscreen surfaces in the scenario editor
- This fixes an issue where parts of the UI were filled with black or random noise.
- This also creates some noticeable lag while drawing, though.
2016-04-29 13:36:31 -04:00
836a7a715c Merge branch 'master' from Windows 2016-04-28 19:32:06 -04:00
ca2b6c5c4f Fix crash when editing monster summoning ability 2016-04-28 19:30:10 -04:00
3166d0d002 Free editor splash image after splash screen
Since it's only used once, there's no need to keep it around.
2016-04-28 19:29:54 -04:00
29e8f8e91c Merge branch 'master' of https://github.com/iasEnvy/cboe 2015-12-22 02:31:53 -05:00
Ben Scott
ddfe50298a added override annotations to various UI functions in src/dialogxml/ 2015-12-22 02:22:15 -05:00
f9ba35fa49 Merge pull request #49 from iasEnvy/master
fixed a bug which caused the menu buttons to *cough*.
2015-12-22 01:15:10 -05:00
Ben Scott
0bf48dd6ab fixed a bug which caused the menu buttons to *sneeze*. 2015-12-22 01:09:14 -05:00
Ben Scott
a44b298012 fixed some catch.hpp includes in the tests, fixed a deprecated event cast in appleevents.mm 2015-12-22 00:05:52 -05:00
df54ee1757 scons: Set default include paths just to be sure 2015-12-20 00:56:19 -05:00
Ben Scott
0e2aac36fe added homebrew includes & libraries 2015-12-20 00:23:59 -05:00
ff8f2fd34c Update README (fix IRC channel) 2015-12-09 22:16:03 -05:00
fa928a122f Fix missing scenario editor menus on Windows
This also seems to fix an issue with menu accelerator keys on Windows.
2015-10-22 18:29:29 -04:00
aecbea01a4 Fix incorrect fire barrier icon in help dialog 2015-10-15 15:42:48 -04:00
aab6d36fae Convert some images from indexed to RGBA
This is because, for reasons unknown, SFML on Windows was inappropriately complaining that they were not 8-bit.
The problem appears to be that it can't even handle colour maps of less than 8 bits.
2015-10-15 15:40:10 -04:00
63df1e4401 Fix Windows build 2015-10-15 15:16:05 -04:00
d8dc88e506 Update readme (add IRC channel) 2015-10-13 14:56:52 -04:00
e2a88873e7 Minor improvement to "save legacy scenario" dialog. 2015-10-12 14:11:54 -04:00
ba984279b0 Some item ability stuff
- Two new item abilities that increase damage as sp/hp is lost
- Two new item abilities that reduce damage as sp/hp is lost
- Support for using sp/hp as a weapon's key skill to determine hit chance
2015-10-12 14:11:27 -04:00
b61200f627 A few item graphic updates
- New weird meat graphic by ADoS
- Fix up artifacts in mist orb graphic
- Fix some erroneously transparent pixels
2015-10-11 23:11:47 -04:00
a62b4f15fd Tweaks/fixes to crystal wallset 2015-10-11 14:41:57 -04:00
72e871b8d4 New igloo wall (by ADoS) and desert crater (by me) 2015-10-10 23:54:51 -04:00
ce2d00abc1 More graphics updates
- Add shadow to grass hut (based on cave hut's shadow)
- Two new town graphics by ADoS
- New hut on hills.
- Desaturate snow/water shores to reduce weird purplish streaks
- Fix water tone in ice/water shores
- Add 3-way ice/water/snow shores
- Remove duplicate snow/ice shore
2015-10-10 23:51:26 -04:00
e744320518 Fix spelling 2015-10-06 22:17:30 -04:00
5cab4fdb9f Fix instant help received not being remembered 2015-10-06 22:17:29 -04:00
168e4c5e52 Fix missing default button in some custom choice dialogs 2015-10-06 22:17:28 -04:00
76168b2071 Nuke several globals; some were unused, others moved to universe 2015-10-06 22:17:28 -04:00
bd3aa33807 Schemas: Fix indentation 2015-10-06 22:17:27 -04:00
5667849835 Dialog schema: Convert indentation to tabs 2015-10-06 22:17:27 -04:00
f0af9ff67f Schemas: Enforce root element by eliminating global element declarations 2015-10-06 22:17:27 -04:00
68eec0fe16 Some schema updates
- Store timers as a type instead of an element in the common schema
- Fix errors in terrain and monster schemas
2015-10-06 22:17:26 -04:00
d19880a463 Stop storing preferences and legacy flags in the saved game
- Nuke global preference variables (they're now fetched with get_xxx_pref whenever needed)
- Nuke magic SDFs that store preferences and other info
- The only preferences now stored in the saved game are those related to difficulty
- play_sound no longer takes an option repeat parameter, but instead takes a delay which will be used if sounds are disabled
- SDF array increased to 350x50
- When saving a legacy scenario, a dialog is shown to remind you to update and to allow you to clear the legacy flag
2015-10-06 22:17:25 -04:00