Commit Graph

3845 Commits

Author SHA1 Message Date
c7f9c17130 Some rearranging of classes so that things are in more logical places.
git-svn-id: http://openexile.googlecode.com/svn/trunk@45 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-30 02:18:12 +00:00
82578b77f1 - Reverted change that allowed "Heal Target" missiles to heal PCs (defeats the purpose of such items as a curse)
- Fixed a few bugs that caused crashes.
- Made the code look a little nicer by eliminating the "town.town" redundancies.
- Fiddled with ViewDlog a little.
- Minor changes to graphics file (won't affect anything yet).

git-svn-id: http://openexile.googlecode.com/svn/trunk@44 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-29 04:57:53 +00:00
ce0b3c6089 Added enums for item ability, item variety, item weapon type, and terrain special ability.
git-svn-id: http://openexile.googlecode.com/svn/trunk@43 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-28 19:20:32 +00:00
3efed5dcc7 - Tidied scenario editor code – proper indentation applied, no more multiple statements on one line, etc
- Changed various terrain arrays from unsigned char to unsigned short to support more than 256 terrain types.

git-svn-id: http://openexile.googlecode.com/svn/trunk@42 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-28 16:45:32 +00:00
049754ea27 - Added code to the missile firing so that missiles that heal the target also work if they hit a PC.
- Added fields to the terrain class in preparation for new scenario format.
- Same with the party class, plus refactored it to use vectors and strings.
- Fixed a potential divide-by-zero error in get_ran.

git-svn-id: http://openexile.googlecode.com/svn/trunk@41 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-28 13:00:21 +00:00
Chokboyz
9ed2738f6c Blades of Exile Win32 Character Editor v1.0.0 release.
Changelog :
- The character editor now search the right help file.
- If sounds are desactivated in the game, they will now be desactivated in the character editor as well.
- Reorganised menus.
- Implemented a "Save as" option. "Save" now overwrite the loaded file.

git-svn-id: http://openexile.googlecode.com/svn/trunk@40 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-28 01:24:27 +00:00
ec2fb7f44f - Added a compatibility flag for Resurrection Balm – if set, it's not required for Raise Dead or Resurrect
- The flag is automatically set or unset as appropriate when loading a party, based on the version of the scenario they're in.
- The flag is also automatically set and unset when entering a scenario.
- Commented some probably redundant code in fire_missile()
- Added Map Not Available option (or was that last revision?) for towns

git-svn-id: http://openexile.googlecode.com/svn/trunk@39 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-27 21:07:55 +00:00
e0115dd668 - Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-27 19:41:06 +00:00
f28053ed0e - Added enum for scenario editor mode
- Rearranged the editor palette button code so that:
  - the gaps between rows are absent
  - the buttons that can't be used in town (set entrance) and outdoors (item buttons) are now hidden
  - the buttons are drawn one at a time instead of all at once, to pave the way for adding more buttons to fill the gaps
  - the buttons are shifted down enough to make room for the "Center:" line between the last terrain button and the buttons
  - the "Center:" line is no longer next to the final terrain button, to pave the way for adding more terrain buttons
  - the terrain picture for the current selection is shifted right to make room for a potential two more columns of buttons.
  - there are two separate lists each for whether a button exists and what it is
- Also altered the editor buttons sheet to support these changes.

git-svn-id: http://openexile.googlecode.com/svn/trunk@37 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-27 17:10:16 +00:00
74ec4c67b5 Fixed several bugs, including one where dialogs were not redrawn properly and one where random numbers were not in the expected range.
git-svn-id: http://openexile.googlecode.com/svn/trunk@36 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-27 13:14:24 +00:00
fa528023e7 - Added enums for trap type, damage type, and monster type
- Changed something that may have been a bug in which an undead monster attacking another monster would do demonic damage (and vice versa).

git-svn-id: http://openexile.googlecode.com/svn/trunk@35 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-27 02:08:58 +00:00
440eb5a765 Starting to turn the constants in boe.consts.h into enums. So far the overall mode and the player main status have been changed.
Also tried in vain to fix the problem with controls not being drawn.

git-svn-id: http://openexile.googlecode.com/svn/trunk@34 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-26 22:30:53 +00:00
fcda358c5e - Fixed bug in which the last missile in a stack would sometimes fail to fire
- Fixed bug in which a missile was lost even if you failed to fire do to line-of-sight or range problems.
- Fixed bug in which an exploding missile could be targeted anywhere on the screen (though I'm not 100% sure this actually is a bug).
- Fixed bug in which some of the room description rectangles would be ignored by the game.
- Fixed bug whereby percentage chance checks would generate a number from 0 to 100 instead of 1 to 100.
- Fixed bug where if a Damage node was triggered in combat without first selecting a PC, it would affect the whole party instead of just the active character.

git-svn-id: http://openexile.googlecode.com/svn/trunk@33 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-26 01:57:25 +00:00
d3be0c107e Both the game and the scenario editor now properly load a scenario.
This means that the game can in fact be played – though saving is not currently operational.

git-svn-id: http://openexile.googlecode.com/svn/trunk@32 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-25 22:50:58 +00:00
3ba7021543 More refactoring. The code is ALMOST able to compile now – all three programs together give a mere 25 errors.
git-svn-id: http://openexile.googlecode.com/svn/trunk@31 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-25 05:12:14 +00:00
Chokboyz
c8df8232ab Deleted redundant file.
git-svn-id: http://openexile.googlecode.com/svn/trunk@30 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-24 00:49:33 +00:00
Chokboyz
e2807dbeed Fixed several bugs in Win32 Char Editor :
- Corrected the edit day option so that it sets the day to the one specified and not to the day after.
- Fixed the saving function : now changes can be saved outdoors (that was crashing at save stored_items making give_map non functional).
That also fixes the stored items arrays being filled with items from current town.
- If in a scenario, the editor nows display the name of the town the party is in or if they are outdoor.
- Giving PC items from a Mac made scenario doesn't crash the game anymore (overall Mac scenario support added)
- Cleaned the ressource file. The executable is now smaller.
- On give items : the editor now tries to load the bladbase.exs file if the scenario file is not found. If can't locate the bladbase, the items menus are grayed.

git-svn-id: http://openexile.googlecode.com/svn/trunk@29 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-24 00:17:12 +00:00
fad42597a6 - Fixed up file loading (but then broke it again)
- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-23 20:53:49 +00:00
a2c2a85a8e - Fixed some bugs in the dialog code.
- Dialogs in the scenario editor now show custom graphics.
- Scenario editor now works properly as a Universal binary.
- Started refactoring the structs into classes; so far this has only been applied to the game.
- Files now show proper icons (applications already did).
- Probably other things that I have forgotten.

Still not completely stable, but much closer.

git-svn-id: http://openexile.googlecode.com/svn/trunk@27 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-21 20:02:07 +00:00
7573c1ed98 - Fixed some bugs and inconsistencies in the dialog code
- Started a utility to quickly preview a dialog
- Moved the ppats from the individual applications into the Graphics file; reduces redudancy

git-svn-id: http://openexile.googlecode.com/svn/trunk@26 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-20 16:20:34 +00:00
457bbe3e85 Fixed the bug where dialog controls were not drawn.
git-svn-id: http://openexile.googlecode.com/svn/trunk@25 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-19 17:48:22 +00:00
4c78d68b2b Added (and put to use) several more SDF_ constants.
git-svn-id: http://openexile.googlecode.com/svn/trunk@24 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-19 15:43:04 +00:00
0794231c20 - Renamed all source files for better consistency and for a cpp extension.
- Added Bandit Busywork and the GPL license.

git-svn-id: http://openexile.googlecode.com/svn/trunk@23 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-19 14:25:48 +00:00
632f1e7b32 This revision entails a consolidation of the dialog code and its dependencies into a single place.
Formerly there were three separate copies of the dialog code; now there's only one.

It's still quite rough around the edges, though – the edit terrain dialog causes the scenario editor to crash,
and for some reason the dialog controls are not drawn in the game or in the character editor. I am still working
to resolve this.

It can't be seen in the diff, since it involves a binary file, but the resources representing dialogs for the character editor were
altered. Basically, every text item with a label of "0_105" was changed to "0_150", and each one with a label of "0_106" was changed
to "0_151". The reason for this is a conflict between the meaning of those two labels in the character editor and in the scenario editor and
the game.

In addition to the consolidation of the dialog code, I have made alterations that should theoretically allow the scenario editor to draw
custom graphics in its dialogs. I am uncertain that this works, though, since the scenario editor is now failing to FIND the custom graphics.

git-svn-id: http://openexile.googlecode.com/svn/trunk@22 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-19 01:25:14 +00:00
Chokboyz
ff7b0f43be Initial Win32 Character Editor import
git-svn-id: http://openexile.googlecode.com/svn/trunk@21 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-17 23:27:04 +00:00
Chokboyz
118e60e9ba git-svn-id: http://openexile.googlecode.com/svn/trunk@20 4ebdad44-0ea0-11de-aab3-ff745001d230 2009-04-17 22:58:04 +00:00
Chokboyz
4442781c4c git-svn-id: http://openexile.googlecode.com/svn/trunk@19 4ebdad44-0ea0-11de-aab3-ff745001d230 2009-04-17 22:56:46 +00:00
8597875dd7 - Add a few constants for future use
- Reverted graphc count constants to original values; this change breaks forward compatibility and is probably best left off until later, when we rewrite the scenario format.
- I'm pretty sure I didn't actually change "Blades of Exile Graphics" since last revision.

git-svn-id: http://openexile.googlecode.com/svn/trunk@18 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-15 19:34:31 +00:00
b7d9c30a19 - Fixed some bugs introduced by the last revision.
- Added a dialog graphic and a few animated terrain graphics from Exiles 1-3.
- The four-parts of death dialog graphic may now be used in a scenario as a dialog graphic.
- Added more constants for clarity
- A few more bladbase fixes

git-svn-id: http://openexile.googlecode.com/svn/trunk@17 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-15 15:26:50 +00:00
4aca2bc9da - Some fixes to the Blades of Exile Base.
- Additional terrain icons from Exile 1-3
- Fairly sweeping changes in the code that draws graphics in dialogs, in order to support an arbitrary number of future graphics of a given type.

git-svn-id: http://openexile.googlecode.com/svn/trunk@16 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-15 01:08:18 +00:00
0c099f4f70 Name of town or outdoor section now displayed while editing terrain
git-svn-id: http://openexile.googlecode.com/svn/trunk@15 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-14 17:30:55 +00:00
bd10ecf569 Fixed Conceal Ability – it now works as it should.
git-svn-id: http://openexile.googlecode.com/svn/trunk@14 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 21:11:57 +00:00
bc5307b413 Remove some unnecessary files
git-svn-id: http://openexile.googlecode.com/svn/trunk@13 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 19:42:05 +00:00
8723bb4621 Adding BoE Scenario Editor.icns
git-svn-id: http://openexile.googlecode.com/svn/trunk@12 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:28:49 +00:00
c0e2e4cfcb Adding BoE Char Editor.xcodeproj
git-svn-id: http://openexile.googlecode.com/svn/trunk@11 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:25:11 +00:00
29408f171a Remove accident files
git-svn-id: http://openexile.googlecode.com/svn/trunk@10 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:24:33 +00:00
5f9acddde5 Adding BoE Char Editor.xcodeproj
git-svn-id: http://openexile.googlecode.com/svn/trunk@9 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:19:20 +00:00
200378b3a4 Adding Blades of Exile Character Editor-Info.plist
git-svn-id: http://openexile.googlecode.com/svn/trunk@8 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:15:40 +00:00
39455c7b93 Adding BoECharEd.icns
git-svn-id: http://openexile.googlecode.com/svn/trunk@7 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:13:45 +00:00
d8591c3318 Adding consts.h
git-svn-id: http://openexile.googlecode.com/svn/trunk@6 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:11:05 +00:00
25990e16de Adding consts.h
git-svn-id: http://openexile.googlecode.com/svn/trunk@5 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:09:04 +00:00
29f522f6fa Adding consts.h
git-svn-id: http://openexile.googlecode.com/svn/trunk@4 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-13 18:04:31 +00:00
188ecc8bc4 git-svn-id: http://openexile.googlecode.com/svn/trunk@3 4ebdad44-0ea0-11de-aab3-ff745001d230 2009-04-13 17:51:31 +00:00
Catphive
9bc3b0c07b Adding osx files.
git-svn-id: http://openexile.googlecode.com/svn/trunk@2 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-03-12 01:38:20 +00:00
Unknown Author
032f49530e Initial directory structure.
git-svn-id: http://openexile.googlecode.com/svn/trunk@1 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-03-12 00:54:15 +00:00