- String buffer referencing is no longer done via a pointer but instead by a magic value separate from the pointer system (it's still -8 though)
- String buffer now stored in universe instead of scenario
- Monster radiate abilities can now specify a spell pattern to use
- Fix some abilities being incorrectly shown in the editor's ability details dialog (for example, radiate abilities were shown as "Summon aid")
- Add the recently-added monster missile types to the options offered in the editor
- Fix chance of activating not being editable for the martyr's shield ability
- Show the monster summoned for summoning abilities (finally!)
- Show the subcategory for unusual abilities (one of active, passive death)
- Fix the displayed percentage chance for summon abilities (the permille was shown instead)
- Fix incorrect action point display in the editor for the two recently-added monster missiles
- Fix crash when editing a missile ability
- Fix abilities page not showing the newly-added or recently-edited ability after exiting the detail/option dialog
- Fix pick monster button for summoning abilities being off by one
- Fix documentation of how to format map graphics, to match the logic in the code
- Fix display of map graphics both on the automap and in dialogs
- Add Choose button to select the map graphic
- Fix the vanishing text bug again (this time it only triggered for fields with a single character in them)
- Fix light mask not rendering correctly
- Fix terrain-sourced lighting not being calculated on scenario load
- Fix light-removing items incorrectly applying their ability strength
- Fix smash patterns not affecting opaque tiles (such as mouldy walls)
- Fix monsters outside the light range not being rendered when fog is lifted
- Fix town timers not being cancelled when you leave town
- Fix non-existent outdoor wandering encounters sometimes triggering due to uninitialized data
- Hard-wrap some doc lines
- Node to change a monster's location (also works on party members)
- Node to temporarily place text on the map
- Fix the "lift fog" node
- Remove the optimization of only redrawing a terrain space if it has changed
- Missing special node opcodes
- Pass the party's (or in combat, the active character's) current location to special nodes triggered by timers
- Fix the set pointer node
- Fix terrain palette not correctly registering clicks while scrolled down
- Fix sheets not correctly being copied from the temporary files folder
- Fix monster abilities not being loaded from new scenarios
- Fix custom sheets not being reloaded if they have changed
- Documentation tweaks
- Alter monster statistics on the fly, including basic attacks
- Alter experience level and morale (the latter currently only works on monsters while the former might have strange results on PCs)
- Alter the contents of the player's soul crystal
- Forced Give node now has an option to force-equip the item
- place_monster no longer places a monster if one is already there, except when special node forces it
- targeting node no longer moves to jumpto if an error occurs
- fix targeting and pattern nodes not appearing in the editor
- The job board is loosely based on Exile III's job board; the dialog is converted from the one contained as a relic of E3 in BoE
- Quest system is loosely based on a mix of Exile III jobs and Blades of Avernum quests
- Talking to a monster (even a hostile one) can now trigger an arbitrary special node
Dialog engine:
- LED's now support wrapped labels
- Augmentation - gives one PC bonus hit points
- Nirvana - gives one PC negative dumbfounding and bonus spell points
- Icy Rain - like Firestorm, but cold damage
- Flame Aura - Damages spaces adjacent to caster
- Summon Aid - Like Summoning, but only summons one
- Major Summon Aid - Like Major Summoning, but only summons one
- Flash Step - Short-range teleport
- Fix Blade Aura spell not having refer and timing information; it also had the wrong ID (82 instead of 72
-Added CSS and navbar from game docs.
-Performed basic cleanup of <head>.
-Fully cleaned up Contents.html, About.html
git-svn-id: http://openexile.googlecode.com/svn/trunk@140 4ebdad44-0ea0-11de-aab3-ff745001d230