blank out scen_name on legacy record if not in_scen
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@@ -284,6 +284,7 @@ bool load_party_v1(fs::path file_to_load, cUniverse& real_univ, bool town_restor
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univ.file = path;
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univ.file = path;
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}else{
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}else{
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univ.party.scen_name = "";
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univ.party.scen_name = "";
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store_party.scen_name[0] = '\0';
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}
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}
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univ.party.import_legacy(store_party, univ);
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univ.party.import_legacy(store_party, univ);
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