call redraw_everything() when cDialogs move
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@@ -115,6 +115,8 @@ int main(int argc, char* argv[]) {
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debug_oldstructs();
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#endif
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try{
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cDialog::redraw_everything = &redraw_everything;
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init_boe(argc, argv);
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if(!get_bool_pref("GameRunBefore"))
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