call redraw_everything() when cDialogs move

This commit is contained in:
2023-01-04 15:27:33 -07:00
parent d860422c6d
commit fea9cfb0c8
3 changed files with 18 additions and 1 deletions

View File

@@ -115,6 +115,8 @@ int main(int argc, char* argv[]) {
debug_oldstructs();
#endif
try{
cDialog::redraw_everything = &redraw_everything;
init_boe(argc, argv);
if(!get_bool_pref("GameRunBefore"))