Nuke several annoying and no longer necessary debug output statements

This commit is contained in:
2015-06-05 18:44:57 -04:00
parent 02f16964f2
commit fdbb61411b
6 changed files with 0 additions and 9 deletions

View File

@@ -51,7 +51,6 @@ void init_graph_tool(){
do {
std::ifstream fin;
std::cerr << "Loading fragment shader from " << fragPath.string() << std::endl;
fin.open(fragPath.string().c_str());
if(!fin.good()) {
std::cerr << std_fmterr << ": Error loading fragment shader" << std::endl;
@@ -66,7 +65,6 @@ void init_graph_tool(){
fbuf[fin.gcount()] = 0;
fin.close();
std::cerr << "Loading vertex shader from " << vertPath.string() << std::endl;
fin.open(vertPath.string().c_str());
if(!fin.good()) {
std::cerr << std_fmterr << ": Error loading vertex shader" << std::endl;

View File

@@ -60,7 +60,6 @@ namespace ResMgr {
std::stack<fs::path> tmpPaths = resPaths();
while(!tmpPaths.empty()) {
fs::path thisPath = tmpPaths.top()/path;
std::cout << "Testing " << thisPath << "...\n";
if(fs::exists(thisPath)) {
pathFound()[path] = tmpPaths.top();
return thisPath;
@@ -166,7 +165,6 @@ namespace ResMgr {
/// @tparam type The type of resource the path applies to.
/// @param path The path at which resources of this type may be found.
template<typename type> void pushPath(fs::path path) {
printf("Pushing path %s in %s...\n",path.string().c_str(),__FUNCTION__);
resPool<type>::resPaths().push(path);
if(resPool<type>::resPaths().empty()) std::cerr << "A problem occurred.\n";
}