Nuke several annoying and no longer necessary debug output statements
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@@ -51,7 +51,6 @@ void init_graph_tool(){
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do {
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std::ifstream fin;
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std::cerr << "Loading fragment shader from " << fragPath.string() << std::endl;
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fin.open(fragPath.string().c_str());
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if(!fin.good()) {
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std::cerr << std_fmterr << ": Error loading fragment shader" << std::endl;
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@@ -66,7 +65,6 @@ void init_graph_tool(){
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fbuf[fin.gcount()] = 0;
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fin.close();
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std::cerr << "Loading vertex shader from " << vertPath.string() << std::endl;
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fin.open(vertPath.string().c_str());
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if(!fin.good()) {
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std::cerr << std_fmterr << ": Error loading vertex shader" << std::endl;
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@@ -60,7 +60,6 @@ namespace ResMgr {
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std::stack<fs::path> tmpPaths = resPaths();
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while(!tmpPaths.empty()) {
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fs::path thisPath = tmpPaths.top()/path;
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std::cout << "Testing " << thisPath << "...\n";
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if(fs::exists(thisPath)) {
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pathFound()[path] = tmpPaths.top();
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return thisPath;
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@@ -166,7 +165,6 @@ namespace ResMgr {
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/// @tparam type The type of resource the path applies to.
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/// @param path The path at which resources of this type may be found.
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template<typename type> void pushPath(fs::path path) {
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printf("Pushing path %s in %s...\n",path.string().c_str(),__FUNCTION__);
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resPool<type>::resPaths().push(path);
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if(resPool<type>::resPaths().empty()) std::cerr << "A problem occurred.\n";
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}
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