- Fixed bug in which the last missile in a stack would sometimes fail to fire
- Fixed bug in which a missile was lost even if you failed to fire do to line-of-sight or range problems. - Fixed bug in which an exploding missile could be targeted anywhere on the screen (though I'm not 100% sure this actually is a bug). - Fixed bug in which some of the room description rectangles would be ignored by the game. - Fixed bug whereby percentage chance checks would generate a number from 0 to 100 instead of 1 to 100. - Fixed bug where if a Damage node was triggered in combat without first selecting a PC, it would affect the whole party instead of just the active character. git-svn-id: http://openexile.googlecode.com/svn/trunk@33 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1068,7 +1068,7 @@ Boolean monst_check_special_terrain(location where_check,short mode,short which_
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if (guts < 3) return FALSE;
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}
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if (is_fire_barrier(where_check.x,where_check.y)) {
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if ((which_m->attitude % 2 == 1) && (get_ran(1,0,100) < (which_m->m_d.mu * 10 + which_m->m_d.cl * 4))) {
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if ((which_m->attitude % 2 == 1) && (get_ran(1,1,100) < (which_m->m_d.mu * 10 + which_m->m_d.cl * 4))) {
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play_sound(60);
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add_string_to_buf("Monster breaks barrier.");
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take_fire_barrier(where_check.x,where_check.y);
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@@ -1081,7 +1081,7 @@ Boolean monst_check_special_terrain(location where_check,short mode,short which_
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}
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}
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if (is_force_barrier(where_check.x,where_check.y)) { /// Not in big towns
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if ((which_m->attitude % 2 == 1) && (get_ran(1,0,100) < (which_m->m_d.mu * 10 + which_m->m_d.cl * 4))
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if ((which_m->attitude % 2 == 1) && (get_ran(1,1,100) < (which_m->m_d.mu * 10 + which_m->m_d.cl * 4))
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&& (univ.town.num >= 20)) {
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play_sound(60);
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add_string_to_buf("Monster breaks barrier.");
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@@ -1271,7 +1271,7 @@ void charm_monst(cPopulation::cCreature *which_m,short penalty,short which_statu
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if ((which_status == 11) &&
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((which_m->m_d.m_type == 8) || (which_m->m_d.m_type == 10) || (which_m->m_d.m_type == 11)))
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return;
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r1 = get_ran(1,0,100);
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r1 = get_ran(1,1,100);
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if (which_m->m_d.immunities & 1)
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r1 = r1 * 2;
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if (which_m->m_d.immunities & 2)
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@@ -1308,7 +1308,7 @@ void record_monst(cPopulation::cCreature *which_m)
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short r1;
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char str[60];
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r1 = get_ran(1,0,100);
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r1 = get_ran(1,1,100);
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r1 = (r1 * 7) / 10;
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if ((which_m->m_d.x_width > 1) || (which_m->m_d.y_width > 1)) {
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