- Fixed bug in which the last missile in a stack would sometimes fail to fire
- Fixed bug in which a missile was lost even if you failed to fire do to line-of-sight or range problems. - Fixed bug in which an exploding missile could be targeted anywhere on the screen (though I'm not 100% sure this actually is a bug). - Fixed bug in which some of the room description rectangles would be ignored by the game. - Fixed bug whereby percentage chance checks would generate a number from 0 to 100 instead of 1 to 100. - Fixed bug where if a Damage node was triggered in combat without first selecting a PC, it would affect the whole party instead of just the active character. git-svn-id: http://openexile.googlecode.com/svn/trunk@33 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -308,7 +308,7 @@ void Initialize(void)
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load_prefs();
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set_pixel_depth();
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mainPtr = GetNewCWindow(128,NIL,IN_FRONT);
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SetPort(GetWindowPort(mainPtr)); /* set window to current graf port */
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SetPortWindowPort(mainPtr); /* set window to current graf port */
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text_sbar = NewControl(mainPtr,&sbar_rect,tit,FALSE,58,0,58,scrollBarProc,1);
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item_sbar = NewControl(mainPtr,&item_sbar_rect,tit,FALSE,0,0,16,scrollBarProc,2);
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shop_sbar = NewControl(mainPtr,&shop_sbar_rect,tit,FALSE,0,0,16,scrollBarProc,3);
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