- Fixed bug in which the last missile in a stack would sometimes fail to fire
- Fixed bug in which a missile was lost even if you failed to fire do to line-of-sight or range problems. - Fixed bug in which an exploding missile could be targeted anywhere on the screen (though I'm not 100% sure this actually is a bug). - Fixed bug in which some of the room description rectangles would be ignored by the game. - Fixed bug whereby percentage chance checks would generate a number from 0 to 100 instead of 1 to 100. - Fixed bug where if a Damage node was triggered in combat without first selecting a PC, it would affect the whole party instead of just the active character. git-svn-id: http://openexile.googlecode.com/svn/trunk@33 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1161,11 +1161,11 @@ Boolean handle_action(Point the_point,EventRecord event)
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//draw_frames();
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}
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if ((get_ran(1,0,100) == 50) && (!check_p2(user_given_password))) {
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if ((get_ran(1,1,100) == 50) && (!check_p2(user_given_password))) {
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fancy_choice_dialog(868,0);
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return are_done;
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}
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if ((get_ran(1,0,100) == 50) && (!check_p3(user_given_password))) {
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if ((get_ran(1,1,100) == 50) && (!check_p3(user_given_password))) {
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fancy_choice_dialog(868,0);
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return are_done;
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}
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