- Fixed bug in which the last missile in a stack would sometimes fail to fire

- Fixed bug in which a missile was lost even if you failed to fire do to line-of-sight or range problems.
- Fixed bug in which an exploding missile could be targeted anywhere on the screen (though I'm not 100% sure this actually is a bug).
- Fixed bug in which some of the room description rectangles would be ignored by the game.
- Fixed bug whereby percentage chance checks would generate a number from 0 to 100 instead of 1 to 100.
- Fixed bug where if a Damage node was triggered in combat without first selecting a PC, it would affect the whole party instead of just the active character.

git-svn-id: http://openexile.googlecode.com/svn/trunk@33 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-26 01:57:25 +00:00
parent d3be0c107e
commit fcda358c5e
13 changed files with 170 additions and 164 deletions

View File

@@ -1161,11 +1161,11 @@ Boolean handle_action(Point the_point,EventRecord event)
//draw_frames();
}
if ((get_ran(1,0,100) == 50) && (!check_p2(user_given_password))) {
if ((get_ran(1,1,100) == 50) && (!check_p2(user_given_password))) {
fancy_choice_dialog(868,0);
return are_done;
}
if ((get_ran(1,0,100) == 50) && (!check_p3(user_given_password))) {
if ((get_ran(1,1,100) == 50) && (!check_p3(user_given_password))) {
fancy_choice_dialog(868,0);
return are_done;
}