Fix scenario editor build and update data/docs regarding shop nodes

This commit is contained in:
2015-02-03 13:53:03 -05:00
parent 5140f54a23
commit fcd29fb2ac
13 changed files with 45 additions and 115 deletions

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@@ -74,18 +74,10 @@ type. When called, the special encounter ends immediately (the Jumpto field is i
and the party is not allowed to enter the space they were moving into. The game immediately
goes into shopping mode. Although normally used outdoors, this special node also works in
town.</p>
<p>In fields Extra 1a and Extra 1b, enter the number of the first item in the scenarios
item list that the store sells, and the total number of items the store sells. If the
numbers given are, for example, 50 and 10, the store sells items 50-59 from your scenarios
item list. If the store type is a junk shop, these fields are ignored.</p>
<dl>
<dt>Mess1:</dt><dd>This message is the name of the store the party has found.</dd>
<dt>Extra 1a:</dt><dd>The number of the item. This is the first item in the stores item
list. Press the Choose button to pick an item.</dd>
<dt>Extra 1b:</dt><dd>The type of store. (0 - items, 1 - mage spells, 2 - priest spells, 3
- alchemy, 4 - healing, 5-9 - junk, 10 - skills)</dd>
<dt>Extra 2a:</dt><dd>The number of items in the store. (Range 1 ... 40)</dd>
<dt>Extra 2b:</dt><dd>The item cost adjuster, a number from 0 (very cheap) to 6 (very
<dt>Extra 1a:</dt><dd>The number of the shop.</dd>
<dt>Extra 1b:</dt><dd>The item cost adjuster, a number from 0 (very cheap) to 6 (very
expensive). See chapter 11 (Dialogue) for the complete list of cost adjustments.</dd></dd>
</dl>