Fix scenario editor build and update data/docs regarding shop nodes
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@@ -74,18 +74,10 @@ type. When called, the special encounter ends immediately (the Jumpto field is i
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and the party is not allowed to enter the space they were moving into. The game immediately
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goes into shopping mode. Although normally used outdoors, this special node also works in
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town.</p>
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<p>In fields Extra 1a and Extra 1b, enter the number of the first item in the scenarios
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item list that the store sells, and the total number of items the store sells. If the
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numbers given are, for example, 50 and 10, the store sells items 50-59 from your scenarios
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item list. If the store type is a junk shop, these fields are ignored.</p>
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<dl>
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<dt>Mess1:</dt><dd>This message is the name of the store the party has found.</dd>
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<dt>Extra 1a:</dt><dd>The number of the item. This is the first item in the stores item
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list. Press the Choose button to pick an item.</dd>
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<dt>Extra 1b:</dt><dd>The type of store. (0 - items, 1 - mage spells, 2 - priest spells, 3
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- alchemy, 4 - healing, 5-9 - junk, 10 - skills)</dd>
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<dt>Extra 2a:</dt><dd>The number of items in the store. (Range 1 ... 40)</dd>
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<dt>Extra 2b:</dt><dd>The item cost adjuster, a number from 0 (very cheap) to 6 (very
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<dt>Extra 1a:</dt><dd>The number of the shop.</dd>
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<dt>Extra 1b:</dt><dd>The item cost adjuster, a number from 0 (very cheap) to 6 (very
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expensive). See chapter 11 (Dialogue) for the complete list of cost adjustments.</dd></dd>
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</dl>
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