Zap fancy apostrophes in strings and dialogs

This commit is contained in:
2014-04-14 00:16:44 -04:00
parent 672d4b88d0
commit fccc1a8c54
13 changed files with 19 additions and 19 deletions

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@@ -5,7 +5,7 @@ Fires a weak bolt of electricity at an enemy.
Minor Haste
Makes the selected PC move faster for a while. All haste spells take effect at the beginning of the next round.
Strength
Makes the selected PC more skilled for a short time. Works like the priest spell <EFBFBD>Bless.<EFBFBD>
Makes the selected PC more skilled for a short time. Works like the priest spell 'Bless.'
Scare
Decreases the morale of the victim. Casting this on a weak foe will make the foe flee. Even if the monster doesn't flee, later castings have a higher chance of success.
Flame Cloud
@@ -39,7 +39,7 @@ This spell dispels magical fields in the selected area. It removes blade walls,
Sleep Cloud
This spell creates a small cloud of sleep gas. There is a chance that anyone passing through the cloud will fall asleep (note that some creatures, like slimes, never sleep).
Unlock Doors
Some doors are magically locked, and others are just hard to open. This spell can unlock them. However, it isn<EFBFBD>t guaranteed to succeed, and won<EFBFBD>t work on all doors.
Some doors are magically locked, and others are just hard to open. This spell can unlock them. However, it isn't guaranteed to succeed, and won't work on all doors.
Haste
Makes the selected PC get twice the usual number of actions for a long time. All haste spells take effect at the beginning of the next round.
Fireball
@@ -107,13 +107,13 @@ When cast on a magic-using enemy, the two creatures get in a mental battle, abso
Flight
When cast outdoors, the party can fly for a short time.
Shockwave
This spell sends a wave of force out from the caster, damaging everyone nearby. The farther someone is from the caster, the more damage is taken, out to a radius of 10. Don<EFBFBD>t cast in towns.
This spell sends a wave of force out from the caster, damaging everyone nearby. The farther someone is from the caster, the more damage is taken, out to a radius of 10. Don't cast in towns.
Major Blessing
When cast, the entire party is blessed and hasted, and has their weapons mildly poisoned.
Mass Paralysis
When cast, every monsters within a small radius of the caster will become paralyzed for quite some time. There is a chance they might resist the spell.
Protection
One of the most powerful spells in the mage<EFBFBD>s repertoire. It makes the whole party temporarily magic resistant, and makes one PC you select immune to ALL damage for a short time.
One of the most powerful spells in the mage's repertoire. It makes the whole party temporarily magic resistant, and makes one PC you select immune to ALL damage for a short time.
Major Summoning
This spell works like Summoning, but brings forth much more powerful creatures.
Force Barrier