Zap fancy apostrophes in strings and dialogs
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@@ -6,6 +6,6 @@
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<button name='climb' type='regular' top='35' left='177'>Climb</button>
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<pict type='dlog' num='19' top='8' left='8'/>
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<text top='3' left='50' width='251' height='31'>
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The passageway you’re walking down slopes sharply downward here.
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The passageway you're walking down slopes sharply downward here.
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</text>
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</dialog>
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@@ -6,6 +6,6 @@
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<button name='climb' type='regular' top='35' left='177'>Climb</button>
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<pict type='dlog' num='19' top='8' left='8'/>
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<text top='3' left='50' width='251' height='31'>
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The passageway you’re walking down slopes sharply upward here.
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The passageway you're walking down slopes sharply upward here.
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</text>
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</dialog>
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@@ -6,7 +6,7 @@
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<button name='yes' type='regular' def-key='y' top='39' left='178'>Yes</button>
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<pict type='dlog' num='27' top='9' left='9'/>
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<text top='4' left='51' width='251' height='32'>
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You think you’ve found a trap.
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You think you've found a trap.
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Do you try to disarm it?
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</text>
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</dialog>
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@@ -6,7 +6,7 @@
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<button name='climb' type='regular' top='50' left='180'>Climb</button>
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<pict type='dlog' num='19' top='8' left='8'/>
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<text top='3' left='50' width='254' height='45'>
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The passageway you’re walking down slopes downward here,
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The passageway you're walking down slopes downward here,
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descending steeply into total darkness.
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</text>
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</dialog>
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@@ -6,6 +6,6 @@
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<button name='climb' type='regular' top='35' left='177'>Climb</button>
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<pict type='dlog' num='19' top='8' left='8'/>
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<text top='3' left='50' width='251' height='31'>
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The passageway you’re walking down slopes upward into darkness.
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The passageway you're walking down slopes upward into darkness.
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</text>
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</dialog>
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@@ -5,7 +5,7 @@
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<button name='okay' type='regular' top='52' left='256'>OK</button>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='49' width='273' height='43'>
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You can’t start a scenario until you have a party loaded.
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You can't start a scenario until you have a party loaded.
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Click the Load Game or Make New Party button to get a group of adventurers.
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</text>
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</dialog>
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@@ -5,7 +5,7 @@
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<button name='okay' type='regular' top='50' left='246'>OK</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text top='3' left='50' width='254' height='45'>
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Some of your items are special, and can’t be carried from scenario to scenario.
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Some of your items are special, and can't be carried from scenario to scenario.
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These have been taken away.
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</text>
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</dialog>
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@@ -9,7 +9,7 @@
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<pict type='dlog' num='16' top='8' left='8'/>
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<text top='3' left='50' width='271' height='63'>
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This scenario was created by Blades of Exile v2.0 or later,
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and can’t be run using this copy.
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and can't be run using this copy.
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You can find an upgrade at www.spidweb.com,
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or get one from Spiderweb Software.
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</text>
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@@ -24,7 +24,7 @@ Medium Power Potion | Min. Skill - 14 |Need mandrake root and asptongue mold. R
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Knowledge Brew | Min. Skill - 19 |This most powerful of potions requires Mandrake and Ember Flowers for its creation.
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Strength Potion | Min. Skill - 10 |This brew is a great aid in combat. Making it requires ember flowers and graymold.
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Bliss | Min. Skill - 16 |Combining the best elements of healing and strength potions, bliss potions contain asptongue mold and graymold.
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Strong Energy Potion | Min. Skill - 20 |This is the hardest potion to make, and require ember flowers and mandrake. The energy boost it provides, however, can<EFBFBD>t be matched.
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Strong Energy Potion | Min. Skill - 20 |This is the hardest potion to make, and require ember flowers and mandrake. The energy boost it provides, however, can't be matched.
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One of the most useful things you can make with alchemy is poison, a powerful weapon in the magic-poor world of Exile.
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Many monsters are immune to magic and fire. However, not many are poison-resistant. This makes poison an excellent mage-killer.
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To poison a weapon, use it during combat. Your hand-to-hand weapon (the first one, if two are equipped) or arrows will become poisoned. Each time you attack, the level of poison decreases.
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@@ -62,7 +62,7 @@ You have just boarded a boat. Steer the boat onto land to get out. Certain boats
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This command bring up a map of the area you're in. Generally, maps of dungeons and the outdoors will be remembered. However, if a town undergoes some sort of major change, you'll lose your map for that town.
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Your health is a measure of how much punishment you can take before dying - the more the better. Whenever you get hit, you lose some health. Taking damage when your health is down to 0 will kill you.
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Your spell points are what you expend to cast spells. Each spell drains away some of your spell points. Time and rest restore them. When creating a character, you get 3 bonus spell points for every level of Mage and Priest Spells skill you buy.
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Some doors can<EFBFBD>t be opened no matter what you try. For example, portcullises can almost never be opened by picking locks or bashing.
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Some doors can't be opened no matter what you try. For example, portcullises can almost never be opened by picking locks or bashing.
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@@ -5,7 +5,7 @@ Fires a weak bolt of electricity at an enemy.
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Minor Haste
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Makes the selected PC move faster for a while. All haste spells take effect at the beginning of the next round.
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Strength
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Makes the selected PC more skilled for a short time. Works like the priest spell <EFBFBD>Bless.<EFBFBD>
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Makes the selected PC more skilled for a short time. Works like the priest spell 'Bless.'
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Scare
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Decreases the morale of the victim. Casting this on a weak foe will make the foe flee. Even if the monster doesn't flee, later castings have a higher chance of success.
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Flame Cloud
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@@ -39,7 +39,7 @@ This spell dispels magical fields in the selected area. It removes blade walls,
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Sleep Cloud
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This spell creates a small cloud of sleep gas. There is a chance that anyone passing through the cloud will fall asleep (note that some creatures, like slimes, never sleep).
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Unlock Doors
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Some doors are magically locked, and others are just hard to open. This spell can unlock them. However, it isn<EFBFBD>t guaranteed to succeed, and won<EFBFBD>t work on all doors.
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Some doors are magically locked, and others are just hard to open. This spell can unlock them. However, it isn't guaranteed to succeed, and won't work on all doors.
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Haste
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Makes the selected PC get twice the usual number of actions for a long time. All haste spells take effect at the beginning of the next round.
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Fireball
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@@ -107,13 +107,13 @@ When cast on a magic-using enemy, the two creatures get in a mental battle, abso
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Flight
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When cast outdoors, the party can fly for a short time.
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Shockwave
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This spell sends a wave of force out from the caster, damaging everyone nearby. The farther someone is from the caster, the more damage is taken, out to a radius of 10. Don<EFBFBD>t cast in towns.
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This spell sends a wave of force out from the caster, damaging everyone nearby. The farther someone is from the caster, the more damage is taken, out to a radius of 10. Don't cast in towns.
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Major Blessing
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When cast, the entire party is blessed and hasted, and has their weapons mildly poisoned.
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Mass Paralysis
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When cast, every monsters within a small radius of the caster will become paralyzed for quite some time. There is a chance they might resist the spell.
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Protection
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One of the most powerful spells in the mage<EFBFBD>s repertoire. It makes the whole party temporarily magic resistant, and makes one PC you select immune to ALL damage for a short time.
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One of the most powerful spells in the mage's repertoire. It makes the whole party temporarily magic resistant, and makes one PC you select immune to ALL damage for a short time.
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Major Summoning
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This spell works like Summoning, but brings forth much more powerful creatures.
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Force Barrier
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@@ -7,7 +7,7 @@ Reduces the amount of poison running around in the veins of the selected PC.
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Turn Undead
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When cast on an undead creature, it usually does a reasonable amount of damage to it. It has no effect on non-undead.
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Location
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Displays the party<EFBFBD>s x-y location in the town.
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Displays the party's x-y location in the town.
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Sanctuary
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The target of this spell becomes magically shielded. For a time, monsters probably won't be able to attack him/her. The effects disappear when the PC attacks someone.
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Symbiosis
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@@ -56,20 +56,20 @@ Casting repeated blesses multiplies the effect. Two bless spells on somebody are
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Want more adventures? Go to www.spidweb.com, and download a new Blades of Exile scenario!
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It's all fun and games until someone loses an eye.
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To play a customized scenario, copy it into your Blades of Exile Scenarios folder, run the game, and click Custom Scenario on the title screen. You can find new scenarios at www.spidweb.com.
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Some scenarios have horses in them. Buy some, if possible. Traveling outdoors is slow, and you'll use up a lot less food when you don<EFBFBD>t travel on foot.
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Some scenarios have horses in them. Buy some, if possible. Traveling outdoors is slow, and you'll use up a lot less food when you don't travel on foot.
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Items need to be identified before you can sell them. In the first scenario, Axel (in Sweetgrove) will identify items cheaply. Also, there are people in plenty of other towns who will perform this service.
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Move Mountains and Dispel Barrier are very useful spells. Haste will save your party from many a nasty fight.
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Can't cast a mage spell you've learned? Make sure your Mage Spells skill is up to at least the level of the spell. Then make sure you're not dumbfounded (Restore Mind cures this). Then make sure you have enough spell points.
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The Blades of Exile Editor can help you out in a lot of nasty situations, even when it's unregistered. Take a look!
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Someone important not there? The friendly people in the town suddenly mad at you and you're not sure why? You may have clipped them with Mass Charm or Shockwave. Visit a few other towns and return, and you'll have been forgiven.
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Low on gold? Look around for side adventurers. For example, Valley of Dying Things has several other dungeons.
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Trapped in a scenario? You can often leave it by returning to the town you started in. If you<EFBFBD>re trapped, run the Blades of Exile character editor. It can pull you out of a scenario (even when unregistered).
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Trapped in a scenario? You can often leave it by returning to the town you started in. If you're trapped, run the Blades of Exile character editor. It can pull you out of a scenario (even when unregistered).
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Be sure to talk to everyone in town. This is often your only route to important tips. For example, in Valley of Dying Things, Avizo, in the first town, knows something very important. You just have to find out what to ask him.
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Have a tip, bug report, question, or comment? Send it to SpidWeb@spidweb.com.
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Make sure everyone has a strength of at least 3. Make sure mages have plenty of intelligence. Make sure everyone who does a lot of melee combat has a high dexterity.
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Some dungeon trips are long, and require lots of healing and endurance. It is at these times that Alchemy can be very useful.
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If you get lost, be sure to use the automap. It can tell you where you have and haven<EFBFBD>t been.
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If you need a hint, look in the online documentation. There<EFBFBD>s a full hint guide for Valley of Dying Things. When you register, you get a full hint book for Blades of Exile.
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If you get lost, be sure to use the automap. It can tell you where you have and haven't been.
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If you need a hint, look in the online documentation. There's a full hint guide for Valley of Dying Things. When you register, you get a full hint book for Blades of Exile.
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To cast spells quickly, click on his/her name on the upper right, and select the spell from the Mage Spells or Priest Spells menu.
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To make a character active (and see its inventory) quickly, type '1'-'6'.
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Sometimes you'll find a place where you know there's a dungeon, but you can't see or enter it. That's because someone somewhere else needs to tell you where it is. Go talk to people in towns.
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