Editor search field for terrains, monsters, items in palette

This commit is contained in:
2025-05-29 17:04:11 -05:00
parent 73f171b3ec
commit fb56cbf607
11 changed files with 262 additions and 119 deletions

View File

@@ -18,6 +18,8 @@
#include "tools/cursors.hpp"
#include "tools/winutil.hpp"
#include <boost/variant.hpp>
#include <boost/algorithm/string.hpp>
#include "dialogxml/widgets/field.hpp"
#include "dialogxml/dialogs/dialog.hpp"
@@ -54,6 +56,8 @@ extern sf::Texture bg_gworld;
extern rectangle right_buttons[NRSONPAGE];
extern rectangle right_scrollbar_rect;
extern std::shared_ptr<cScrollbar> right_sbar, pal_sbar;
extern std::shared_ptr<cTextField> palette_search_field;
extern rectangle search_field_text_rect;
extern boost::variant<boost::none_t, std::pair<long,bool>, cTownperson, cTown::cItem, vector2d<ter_num_t>> clipboard;
extern bool left_buttons_active,right_buttons_active;
@@ -439,6 +443,11 @@ void draw_main_screen() {
if((overall_mode < MODE_MAIN_SCREEN) || (overall_mode == MODE_EDIT_TYPES)) {
place_location();
set_up_terrain_buttons(false);
TextStyle style;
win_draw_string(mainPtr(), search_field_text_rect, "Search:", eTextMode::WRAP, style);
palette_search_field->show();
}else{
palette_search_field->hide();
}
@@ -540,31 +549,46 @@ void set_up_terrain_buttons(bool reset) {
int first = pal_sbar->getPosition() * 16;
if(draw_mode == DRAW_MONST) first++, max++;
int end = min(first + 256, max);
std::string search_query = palette_search_field->getText();
boost::algorithm::to_lower(search_query);
boost::algorithm::trim(search_query);
// How transparent to make non-matching elements in the palette
static const sf::Uint8 FILTER_ALPHA = 255 / 8;
// first make terrain buttons
sf::Texture& editor_mixed = *ResMgr::graphics.get("edbuttons");
for(short i = first; i < end; i++) {
sf::Color colour = Colours::WHITE;
sf::Color frame_colour = Colours::BLACK;
rectangle draw_rect = terrain_rects[i - first];
draw_rect.offset(RIGHT_AREA_UL_X, RIGHT_AREA_UL_Y);
switch(draw_mode){
case DRAW_TERRAIN:
case DRAW_TERRAIN:{
if(i == scenario.ter_types.size()) {
rect_draw_some_item(editor_mixed, ter_plus_from, mainPtr(), draw_rect);
break;
}
const cTerrain& ter = scenario.ter_types[i];
std::string name = ter.name;
boost::algorithm::to_lower(name);
if(!search_query.empty() && name.find(search_query) == std::string::npos) colour.a = FILTER_ALPHA;
ter_from = ter_from_base;
pic = scenario.ter_types[i].picture;
pic = ter.picture;
if(pic >= 1000) {
std::shared_ptr<const sf::Texture> source_gworld;
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic % 1000);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), draw_rect);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), draw_rect, sf::BlendAlpha, colour);
}
else if(pic < 960) {
pic = pic % 50;
ter_from.offset(28 * (pic % 10), 36 * (pic / 10));
int which_sheet = scenario.ter_types[i].picture / 50;
int which_sheet = ter.picture / 50;
rect_draw_some_item(*ResMgr::graphics.get("ter" + std::to_string(1 + which_sheet)),
ter_from, mainPtr(), draw_rect);
ter_from, mainPtr(), draw_rect, sf::BlendAlpha, colour);
}
else {
pic = (pic - 560) % 50;
@@ -572,7 +596,7 @@ void set_up_terrain_buttons(bool reset) {
ter_from.right = ter_from.left + 28;
ter_from.top = 36 * (pic % 5);
ter_from.bottom = ter_from.top + 36;
rect_draw_some_item(*ResMgr::graphics.get("teranim"), ter_from, mainPtr(), draw_rect);
rect_draw_some_item(*ResMgr::graphics.get("teranim"), ter_from, mainPtr(), draw_rect, sf::BlendAlpha, colour);
}
small_i = get_small_icon(i);
@@ -582,31 +606,39 @@ void set_up_terrain_buttons(bool reset) {
tiny_to.top = tiny_to.bottom - 7;
tiny_to.left = tiny_to.right - 7;
if(small_i >= 0 && small_i < 255)
rect_draw_some_item(editor_mixed, tiny_from, mainPtr(), tiny_to);
break;
case DRAW_MONST:
pic = scenario.scen_monsters[i].picture_num;
rect_draw_some_item(editor_mixed, tiny_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
}break;
case DRAW_MONST:{
const cMonster& monst = scenario.scen_monsters[i];
std::string name = monst.m_name;
boost::algorithm::to_lower(name);
if(!search_query.empty() && name.find(search_query) == std::string::npos){
colour.a = frame_colour.a = FILTER_ALPHA;
}
pic = monst.picture_num;
tiny_to = draw_rect;
frame_rect(mainPtr(), tiny_to, sf::Color::Black);
frame_rect(mainPtr(), tiny_to, frame_colour);
if(pic >= 4000) {
pic %= 1000;
tiny_to.width() = tiny_to.width() / 2;
tiny_to.height() = tiny_to.height() / 2;
std::shared_ptr<const sf::Texture> source_gworld;
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
pic++;
tiny_to.offset(tiny_to.width(), 0);
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
pic++;
tiny_to.offset(-tiny_to.width(), tiny_to.height());
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
pic++;
tiny_to.offset(tiny_to.width(), 0);
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
} else if(pic >= 3000) {
pic %= 1000;
tiny_to.width() = tiny_to.width() / 2;
@@ -614,11 +646,11 @@ void set_up_terrain_buttons(bool reset) {
tiny_to.offset(tiny_to.width() / 2, 0);
std::shared_ptr<const sf::Texture> source_gworld;
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
pic++;
tiny_to.offset(0, tiny_to.height());
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
} else if(pic >= 2000) {
pic %= 1000;
tiny_to.width() = tiny_to.width() / 2;
@@ -626,16 +658,16 @@ void set_up_terrain_buttons(bool reset) {
tiny_to.offset(0, tiny_to.height() / 2);
std::shared_ptr<const sf::Texture> source_gworld;
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
pic++;
tiny_to.offset(tiny_to.width(), 0);
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
} else if(pic >= 1000) {
pic %= 1000;
std::shared_ptr<const sf::Texture> source_gworld;
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
} else {
auto pic_info = m_pic_index[pic];
pic = pic_info.i;
@@ -646,59 +678,71 @@ void set_up_terrain_buttons(bool reset) {
tiny_to.width() = tiny_to.width() / 2;
tiny_to.height() = tiny_to.height() / 2;
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
pic++;
tiny_to.offset(tiny_to.width(), 0);
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
pic++;
tiny_to.offset(-tiny_to.width(), tiny_to.height());
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
pic++;
tiny_to.offset(tiny_to.width(), 0);
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
} else if(pic_info.y == 2) {
tiny_to.width() = tiny_to.width() / 2;
tiny_to.height() = tiny_to.height() / 2;
tiny_to.offset(tiny_to.width() / 2, 0);
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
pic++;
tiny_to.offset(0, tiny_to.height());
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
} else if(pic_info.x == 2) {
tiny_to.width() = tiny_to.width() / 2;
tiny_to.height() = tiny_to.height() / 2;
tiny_to.offset(0, tiny_to.height() / 2);
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
pic++;
tiny_to.offset(tiny_to.width(), 0);
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
} else {
ter_from = calc_rect(2 * ((pic % 20) / 10), (pic % 20) % 10);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(monst_gworld(pic / 20), ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
}
}
break;
case DRAW_ITEM:
pic = scenario.scen_items[i].graphic_num;
}break;
case DRAW_ITEM:{
const cItem& item = scenario.scen_items[i];
pic = item.graphic_num;
std::string fname = item.full_name;
boost::algorithm::to_lower(fname);
// Maybe a designer will want to search for the unidentified name of a cursed item?
std::string name = item.name;
boost::algorithm::to_lower(name);
if(!search_query.empty() && fname.find(search_query) == std::string::npos && name.find(search_query) == std::string::npos){
colour.a = frame_colour.a = FILTER_ALPHA;
}
tiny_to = draw_rect;
frame_rect(mainPtr(), tiny_to, sf::Color::Black);
frame_rect(mainPtr(), tiny_to, frame_colour);
if(pic >= 1000) {
std::shared_ptr<const sf::Texture> source_gworld;
graf_pos_ref(source_gworld, ter_from) = spec_scen_g.find_graphic(pic % 1000);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(*source_gworld, ter_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
} else {
tiny_from = {0,0,18,18};
tiny_from.offset((pic % 10) * 18,(pic / 10) * 18);
rect_draw_some_item(*ResMgr::graphics.get("tinyobj"), tiny_from, mainPtr(), tiny_to, sf::BlendAlpha);
rect_draw_some_item(*ResMgr::graphics.get("tinyobj"), tiny_from, mainPtr(), tiny_to, sf::BlendAlpha, colour);
}
break;
}break;
}
}

View File

@@ -59,6 +59,7 @@ short cur_viewing_mode = 0;
short cen_x, cen_y;
eScenMode overall_mode = MODE_INTRO_SCREEN;
std::shared_ptr<cScrollbar> right_sbar, pal_sbar;
std::shared_ptr<cTextField> palette_search_field;
short mode_count = 0;
short right_button_hovered = -1;
@@ -91,6 +92,8 @@ void save_prefs();
cScenario scenario;
rectangle right_sbar_rect;
extern rectangle terrain_buttons_rect;
rectangle search_field_text_rect;
rectangle search_field_rect;
extern void set_up_apple_events();
@@ -245,6 +248,24 @@ static void init_scrollbars() {
init_sbar(pal_sbar, "pal_sbar", pal_sbar_rect, pal_sbar_event_rect, 16);
}
static void init_search_field() {
search_field_text_rect.top = RIGHT_AREA_UL_Y + RIGHT_AREA_HEIGHT + 16;
search_field_text_rect.bottom = search_field_text_rect.top + 12;
search_field_text_rect.left = RIGHT_AREA_UL_X + 5;
TextStyle style;
search_field_text_rect.right = search_field_text_rect.left + string_length("Search: ", style);
search_field_rect = search_field_text_rect;
search_field_rect.offset({search_field_text_rect.width() + 5, -2});
search_field_rect.width() = RIGHT_AREA_WIDTH / 2;
static cParentless mainWin(mainPtr());
palette_search_field.reset(new cTextField(mainWin));
palette_search_field->setBounds(search_field_rect);
palette_search_field->show();
drawable_mgr.add_drawable(UI_LAYER_DEFAULT, "search_field", palette_search_field);
event_listeners["search_field"] = std::dynamic_pointer_cast<iEventListener>(palette_search_field);
}
sf::FloatRect compute_viewport(const sf::RenderWindow& mainPtr, float ui_scale) {
// See compute_viewport() in boe.graphics.cpp
@@ -340,6 +361,7 @@ void init_scened(int argc, char* argv[]) {
cen_y = 18;
init_scrollbars();
init_search_field();
init_lb();
init_rb();