Editor search field for terrains, monsters, items in palette
This commit is contained in:
@@ -646,89 +646,99 @@ void cDialog::stackWindowsCorrectly() {
|
||||
}
|
||||
}
|
||||
|
||||
// This method handles one event received by the dialog.
|
||||
void cDialog::handle_one_event(const sf::Event& currentEvent, cFramerateLimiter& fps_limiter) {
|
||||
cKey translate_sfml_key(sf::Event::KeyEvent key_event) {
|
||||
using Key = sf::Keyboard::Key;
|
||||
|
||||
cKey key;
|
||||
switch(key_event.code){
|
||||
case Key::Up:
|
||||
key.spec = true;
|
||||
key.k = key_up;
|
||||
break;
|
||||
case Key::Right:
|
||||
key.spec = true;
|
||||
key.k = key_right;
|
||||
break;
|
||||
case Key::Left:
|
||||
key.spec = true;
|
||||
key.k = key_left;
|
||||
break;
|
||||
case Key::Down:
|
||||
key.spec = true;
|
||||
key.k = key_down;
|
||||
break;
|
||||
case Key::Escape:
|
||||
key.spec = true;
|
||||
key.k = key_esc;
|
||||
break;
|
||||
case Key::Return: // TODO: Also enter (keypad)
|
||||
key.spec = true;
|
||||
key.k = key_enter;
|
||||
break;
|
||||
case Key::BackSpace:
|
||||
key.spec = true;
|
||||
key.k = key_bsp;
|
||||
break;
|
||||
case Key::Delete:
|
||||
key.spec = true;
|
||||
key.k = key_del;
|
||||
break;
|
||||
case Key::Tab:
|
||||
key.spec = true;
|
||||
key.k = key_tab;
|
||||
break;
|
||||
case Key::Insert:
|
||||
key.spec = true;
|
||||
key.k = key_insert;
|
||||
break;
|
||||
case Key::F1:
|
||||
key.spec = true;
|
||||
key.k = key_help;
|
||||
break;
|
||||
case Key::Home:
|
||||
key.spec = true;
|
||||
key.k = key_home;
|
||||
break;
|
||||
case Key::End:
|
||||
key.spec = true;
|
||||
key.k = key_end;
|
||||
break;
|
||||
case Key::PageUp:
|
||||
key.spec = true;
|
||||
key.k = key_pgup;
|
||||
break;
|
||||
case Key::PageDown:
|
||||
key.spec = true;
|
||||
key.k = key_pgdn;
|
||||
break;
|
||||
default:
|
||||
key.spec = false;
|
||||
key.c = keyToChar(key_event.code, false);
|
||||
break;
|
||||
}
|
||||
key.mod = mod_none;
|
||||
if(key_event.*systemKey)
|
||||
key.mod += mod_ctrl;
|
||||
if(key_event.shift) key.mod += mod_shift;
|
||||
if(key_event.alt) key.mod += mod_alt;
|
||||
return key;
|
||||
}
|
||||
|
||||
// This method handles one event received by the dialog.
|
||||
void cDialog::handle_one_event(const sf::Event& currentEvent, cFramerateLimiter& fps_limiter) {
|
||||
|
||||
// HACK: This needs to be stored between consecutive invocations of this function
|
||||
static cKey pendingKey = {true};
|
||||
std::string itemHit = "";
|
||||
location where;
|
||||
|
||||
cKey key;
|
||||
switch(currentEvent.type) {
|
||||
case sf::Event::KeyPressed:
|
||||
switch(currentEvent.key.code){
|
||||
case Key::Up:
|
||||
key.spec = true;
|
||||
key.k = key_up;
|
||||
break;
|
||||
case Key::Right:
|
||||
key.spec = true;
|
||||
key.k = key_right;
|
||||
break;
|
||||
case Key::Left:
|
||||
key.spec = true;
|
||||
key.k = key_left;
|
||||
break;
|
||||
case Key::Down:
|
||||
key.spec = true;
|
||||
key.k = key_down;
|
||||
break;
|
||||
case Key::Escape:
|
||||
key.spec = true;
|
||||
key.k = key_esc;
|
||||
break;
|
||||
case Key::Return: // TODO: Also enter (keypad)
|
||||
key.spec = true;
|
||||
key.k = key_enter;
|
||||
break;
|
||||
case Key::BackSpace:
|
||||
key.spec = true;
|
||||
key.k = key_bsp;
|
||||
break;
|
||||
case Key::Delete:
|
||||
key.spec = true;
|
||||
key.k = key_del;
|
||||
break;
|
||||
case Key::Tab:
|
||||
key.spec = true;
|
||||
key.k = key_tab;
|
||||
break;
|
||||
case Key::Insert:
|
||||
key.spec = true;
|
||||
key.k = key_insert;
|
||||
break;
|
||||
case Key::F1:
|
||||
key.spec = true;
|
||||
key.k = key_help;
|
||||
break;
|
||||
case Key::Home:
|
||||
key.spec = true;
|
||||
key.k = key_home;
|
||||
break;
|
||||
case Key::End:
|
||||
key.spec = true;
|
||||
key.k = key_end;
|
||||
break;
|
||||
case Key::PageUp:
|
||||
key.spec = true;
|
||||
key.k = key_pgup;
|
||||
break;
|
||||
case Key::PageDown:
|
||||
key.spec = true;
|
||||
key.k = key_pgdn;
|
||||
break;
|
||||
default:
|
||||
key.spec = false;
|
||||
key.c = keyToChar(currentEvent.key.code, false);
|
||||
break;
|
||||
}
|
||||
key.mod = mod_none;
|
||||
if(currentEvent.key.*systemKey)
|
||||
key.mod += mod_ctrl;
|
||||
if(currentEvent.key.shift) key.mod += mod_shift;
|
||||
if(currentEvent.key.alt) key.mod += mod_alt;
|
||||
key = translate_sfml_key(currentEvent.key);
|
||||
|
||||
// Handles button hotkeys. Note that the event still falls through to text fields.
|
||||
// It probably shouldn't, because right now we have to be careful not to put a button
|
||||
// on the same dialog as a field if its hotkey is a typable character.
|
||||
process_keystroke(key);
|
||||
// Now check for focused fields.
|
||||
if(currentFocus.empty()) break;
|
||||
|
@@ -13,6 +13,7 @@
|
||||
/// Dialog-related classes and types.
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <SFML/Window/Event.hpp>
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
@@ -55,6 +56,8 @@ protected:
|
||||
void increment();
|
||||
};
|
||||
|
||||
cKey translate_sfml_key(sf::Event::KeyEvent);
|
||||
|
||||
/// Defines a fancy dialog box with various controls.
|
||||
class cDialog : public iComponent, public iNameGiver {
|
||||
friend class cDialogIterator;
|
||||
|
@@ -715,3 +715,8 @@ void cControl::restore(storage_t to) {
|
||||
if(to.find("visible") != to.end())
|
||||
boost::any_cast<bool>(to["visible"]) ? show() : hide();
|
||||
}
|
||||
|
||||
// Translate raw x/y position using the view of the current rendering target
|
||||
location cControl::translated_location(const sf::Vector2i point) const {
|
||||
return location { const_cast<cControl*>(this)->getWindow().mapPixelToCoords(point) };
|
||||
}
|
@@ -493,6 +493,7 @@ protected:
|
||||
/// Plays the proper sound for this control being clicked on
|
||||
void playClickSound();
|
||||
static std::string generateRandomString();
|
||||
location translated_location(const sf::Vector2i) const;
|
||||
private:
|
||||
friend class cDialog; // This is so it can access parseColour and anchor
|
||||
friend class cContainer; // This is so it can access anchor
|
||||
|
@@ -139,6 +139,66 @@ void cTextField::replay_selection(ticpp::Element& next_action) {
|
||||
redraw();
|
||||
}
|
||||
|
||||
// Parentless text field handle input
|
||||
bool cTextField::handle_event(const sf::Event& event) {
|
||||
// Not visible -> not interested
|
||||
if(!this->isVisible())
|
||||
return false;
|
||||
|
||||
static cKey pendingKey;
|
||||
|
||||
switch(event.type) {
|
||||
case sf::Event::MouseButtonPressed:
|
||||
return this->handle_mouse_pressed(event);
|
||||
case sf::Event::KeyPressed:
|
||||
return this->handle_key_pressed(event, pendingKey);
|
||||
case sf::Event::TextEntered:
|
||||
if(!pendingKey.spec && haveFocus) {
|
||||
pendingKey.c = event.text.unicode;
|
||||
if(pendingKey.c != '\t')
|
||||
handleInput(pendingKey, true);
|
||||
}
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool cTextField::handle_key_pressed(const sf::Event& event, cKey& pendingKey) {
|
||||
if(haveFocus){
|
||||
cKey key = translate_sfml_key(event.key);
|
||||
// TODO if multiple parentless fields ever exist, tab order will need to be handled
|
||||
|
||||
// If it's a character key, and the system key (control/command) is not pressed,
|
||||
// we have an upcoming TextEntered event which contains more information.
|
||||
// Otherwise, handle it right away. But never handle enter or escape.
|
||||
if((key.spec && key.k != key_enter && key.k != key_esc) || mod_contains(key.mod, mod_ctrl))
|
||||
handleInput(key, true);
|
||||
pendingKey = key;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Parentless text field toggle focus on click
|
||||
bool cTextField::handle_mouse_pressed(const sf::Event& event) {
|
||||
location event_location = this->translated_location({
|
||||
event.mouseButton.x,
|
||||
event.mouseButton.y
|
||||
});
|
||||
|
||||
bool in_bounds = event_location.in(this->getBounds());
|
||||
// TODO if multiple parentless fields ever exist, focus must be taken from the other one here
|
||||
haveFocus = in_bounds;
|
||||
insertionPoint = 0;
|
||||
if(haveFocus){
|
||||
static cFramerateLimiter fps_limiter;
|
||||
handleClick(event_location, fps_limiter);
|
||||
}
|
||||
return in_bounds;
|
||||
}
|
||||
|
||||
bool cTextField::handleClick(location clickLoc, cFramerateLimiter& fps_limiter) {
|
||||
if(!haveFocus && getDialog() && !getDialog()->setFocus(this)) return true;
|
||||
haveFocus = true;
|
||||
|
@@ -16,6 +16,8 @@
|
||||
#include "control.hpp"
|
||||
#include "gfx/render_text.hpp"
|
||||
#include "tools/undo.hpp"
|
||||
#include "tools/drawable.hpp"
|
||||
#include "tools/event_listener.hpp"
|
||||
|
||||
/// The field's expected input type.
|
||||
enum eFldType {
|
||||
@@ -31,7 +33,7 @@ enum eFldType {
|
||||
/// (If there's a current selection, the mobile end of the selection is kept in view.)
|
||||
/// Mouse support is currently nonexistent, except for focusing when clicked.
|
||||
/// There is no Unicode support.
|
||||
class cTextField : public cControl {
|
||||
class cTextField : public cControl, public iEventListener, public iDrawable {
|
||||
public:
|
||||
bool parseAttribute(ticpp::Attribute& attr, std::string tagName, std::string fname) override;
|
||||
bool parseContent(ticpp::Node& content, int n, std::string tagName, std::string fname, std::string& text) override;
|
||||
@@ -43,6 +45,9 @@ public:
|
||||
return {EVT_FOCUS, EVT_DEFOCUS};
|
||||
}
|
||||
bool handleClick(location where, cFramerateLimiter& fps_limiter) override;
|
||||
bool handle_event(const sf::Event&) override;
|
||||
bool handle_mouse_pressed(const sf::Event&);
|
||||
bool handle_key_pressed(const sf::Event&, cKey& pendingKey);
|
||||
void setText(std::string to) override;
|
||||
storage_t store() const override;
|
||||
void restore(storage_t to) override;
|
||||
|
@@ -111,12 +111,6 @@ eScrollStyle cScrollbar::getStyle() const {
|
||||
return style;
|
||||
}
|
||||
|
||||
// TODO: centralize this translation somewhere
|
||||
// Translate raw x/y position using the view of the current rendering target
|
||||
location cScrollbar::translated_location(const sf::Vector2i point) const {
|
||||
return location { const_cast<cScrollbar*>(this)->getWindow().mapPixelToCoords(point) };
|
||||
}
|
||||
|
||||
bool cScrollbar::handle_event(const sf::Event& event) {
|
||||
// Not visible -> not interested
|
||||
if(!this->isVisible())
|
||||
|
@@ -53,7 +53,6 @@ class cScrollbar : public cControl, public iEventListener, public iDrawable {
|
||||
// in the inventory area).
|
||||
rectangle wheel_event_rect {0, 0, 0, 0};
|
||||
void draw_vertical(), draw_horizontal();
|
||||
location translated_location(const sf::Vector2i) const;
|
||||
eScrollbarPart location_to_part(const location& location) const;
|
||||
location mouse_pressed_at;
|
||||
int drag_start_position;
|
||||
|
Reference in New Issue
Block a user