Preset town fields now use the field type enum
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@@ -19,7 +19,7 @@
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void cTinyTown::append(legacy::tiny_tr_type& old, int town_num){
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int i,j;
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cField the_field;
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the_field.type = 2;
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the_field.type = SPECIAL_SPOT;
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// Collect a list of unused special nodes, to be used for fixing specials that could be triggered in a boat.
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std::vector<int> unused_special_slots;
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for(i = 0; i < 100; i++) {
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@@ -83,7 +83,7 @@ void cTinyTown::append(legacy::tiny_tr_type& old, int town_num){
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void cMedTown::append(legacy::ave_tr_type& old, int town_num){
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int i,j;
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cField the_field;
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the_field.type = 2;
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the_field.type = SPECIAL_SPOT;
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// Collect a list of unused special nodes, to be used for fixing specials that could be triggered in a boat.
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std::vector<int> unused_special_slots;
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for(i = 0; i < 100; i++) {
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@@ -147,7 +147,7 @@ void cMedTown::append(legacy::ave_tr_type& old, int town_num){
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void cBigTown::append(legacy::big_tr_type& old, int town_numo){
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int i,j;
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cField the_field;
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the_field.type = 2;
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the_field.type = SPECIAL_SPOT;
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// Collect a list of unused special nodes, to be used for fixing specials that could be triggered in a boat.
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std::vector<int> unused_special_slots;
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for(i = 0; i < 100; i++) {
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