- Fixed up file loading (but then broke it again)
- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -7,4 +7,33 @@
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*/
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#include "special.h"
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#include "oldstructs.h"
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cSpecial::cSpecial(){
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type = 0;
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sd1 = -1;
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sd2 = -1;
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pic = -1;
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m1 = -1;
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m2 = -1;
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ex1a = -1;
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ex1b = -1;
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ex2a = -1;
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ex2b = -1;
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jumpto = -1;
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}
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__attribute__((deprecated))
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cSpecial& cSpecial::operator = (legacy::special_node_type& old){
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type = old.type;
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sd1 = old.sd1;
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sd2 = old.sd2;
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pic = old.pic;
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m1 = old.m1;
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m2 = old.m2;
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ex1a = old.ex1a;
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ex1b = old.ex1b;
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ex2a = old.ex2a;
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ex2b = old.ex2b;
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jumpto = old.jumpto;
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}
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