- Fixed up file loading (but then broke it again)

- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-23 20:53:49 +00:00
parent a2c2a85a8e
commit fad42597a6
82 changed files with 5978 additions and 4757 deletions

19
osx/misc/fileio.h Normal file
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/*
* fileio.h
* BoE
*
* Created by Celtic Minstrel on 22/04/09.
*
*/
Boolean scen_file_filter(AEDesc* item, void* info, void * dummy, NavFilterModes filterMode);
Boolean party_file_filter(AEDesc* item, void* info, void * dummy, NavFilterModes filterMode);
void init_fileio();
FSRef nav_get_scenario();
FSRef nav_put_scenario();
FSRef nav_get_party();
FSRef nav_put_party();
bool load_scenario(FSSpec file_to_load);
bool load_town(short which_town);
bool load_outdoors(location which_out,short mode);
void load_spec_graphics();