- Fixed up file loading (but then broke it again)
- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
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osx/misc/fileio.h
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19
osx/misc/fileio.h
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/*
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* fileio.h
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* BoE
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*
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* Created by Celtic Minstrel on 22/04/09.
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*
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*/
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Boolean scen_file_filter(AEDesc* item, void* info, void * dummy, NavFilterModes filterMode);
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Boolean party_file_filter(AEDesc* item, void* info, void * dummy, NavFilterModes filterMode);
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void init_fileio();
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FSRef nav_get_scenario();
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FSRef nav_put_scenario();
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FSRef nav_get_party();
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FSRef nav_put_party();
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bool load_scenario(FSSpec file_to_load);
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bool load_town(short which_town);
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bool load_outdoors(location which_out,short mode);
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void load_spec_graphics();
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