- Fixed up file loading (but then broke it again)
- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -28,7 +28,6 @@ extern location pc_pos[6],center;
|
||||
extern town_item_list t_i;
|
||||
extern pc_record_type adven[6];
|
||||
extern big_tr_type t_d;
|
||||
extern Boolean registered;
|
||||
extern WindowPtr mainPtr;
|
||||
extern cScenario scenario;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user