- Fixed up file loading (but then broke it again)
- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -252,9 +252,9 @@ short get_monst_picnum(unsigned char monst)
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short get_monst_pictype(unsigned char monst)
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{
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short type = PICT_MONST_TYPE;
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short type = PICT_MONST;
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short n = scenario.scen_monsters[monst].picture_num;
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if (n >= 1000) type += PICT_CUSTOM_TYPE;
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if (n >= 1000) type += PICT_CUSTOM;
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switch(n / 1000){
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case 2:
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type += PICT_WIDE_MONSTER;
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