- Fixed up file loading (but then broke it again)

- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-23 20:53:49 +00:00
parent a2c2a85a8e
commit fad42597a6
82 changed files with 5978 additions and 4757 deletions

View File

@@ -252,9 +252,9 @@ short get_monst_picnum(unsigned char monst)
short get_monst_pictype(unsigned char monst)
{
short type = PICT_MONST_TYPE;
short type = PICT_MONST;
short n = scenario.scen_monsters[monst].picture_num;
if (n >= 1000) type += PICT_CUSTOM_TYPE;
if (n >= 1000) type += PICT_CUSTOM;
switch(n / 1000){
case 2:
type += PICT_WIDE_MONSTER;