- Fixed up file loading (but then broke it again)

- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-23 20:53:49 +00:00
parent a2c2a85a8e
commit fad42597a6
82 changed files with 5978 additions and 4757 deletions

View File

@@ -7,7 +7,7 @@
#include "boe.global.h"
#include "boe.itemdata.h"
#include "mathutil.h"
extern piles_of_stuff_dumping_type *data_store;
//extern piles_of_stuff_dumping_type *data_store;
//item_record_type convert_item (short_item_record_type s_item);
@@ -34,7 +34,7 @@ cItemRec get_stored_item(short which)
return s_item;
}
s_item = data_store->scen_item_list.scen_items[which];
s_item = scenario.scen_items[which];
return s_item;
}