- Fixed up file loading (but then broke it again)
- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -7,7 +7,7 @@
|
||||
#include "boe.global.h"
|
||||
#include "boe.itemdata.h"
|
||||
#include "mathutil.h"
|
||||
extern piles_of_stuff_dumping_type *data_store;
|
||||
//extern piles_of_stuff_dumping_type *data_store;
|
||||
|
||||
|
||||
//item_record_type convert_item (short_item_record_type s_item);
|
||||
@@ -34,7 +34,7 @@ cItemRec get_stored_item(short which)
|
||||
return s_item;
|
||||
}
|
||||
|
||||
s_item = data_store->scen_item_list.scen_items[which];
|
||||
s_item = scenario.scen_items[which];
|
||||
return s_item;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user