- Fixed up file loading (but then broke it again)

- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-23 20:53:49 +00:00
parent a2c2a85a8e
commit fad42597a6
82 changed files with 5978 additions and 4757 deletions

View File

@@ -3,7 +3,6 @@
#include <string>
#include "boe.consts.h"
#include "scenario.h"
#include "item.h"
//#define EXILE_BIG_GUNS 1
@@ -281,19 +280,21 @@ typedef struct {
typedef struct {
char town_maps[200][8][64];
} stored_town_maps_type;
typedef struct {
char town_strs[180][256];
// char town_strs[180][256];
//char out_strs[120][256];
char scen_strs[270][256];
char talk_strs[170][256];
// char scen_strs[270][256];
// char talk_strs[170][256];
std::vector<std::string*> scen_header_strs;
std::vector<std::string> scen_names;
scen_item_data_type scen_item_list;
// scen_item_data_type scen_item_list;
stored_town_maps_type town_maps;
} piles_of_stuff_dumping_type;
typedef struct {
char out_strs[9][256];
} outdoor_strs_type;
//typedef struct {
// char out_strs[9][256];
// } outdoor_strs_type;
typedef struct {
short main_status;
char name[20];