- Fixed up file loading (but then broke it again)
- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -3,7 +3,6 @@
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#include <string>
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#include "boe.consts.h"
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#include "scenario.h"
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#include "item.h"
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//#define EXILE_BIG_GUNS 1
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@@ -281,19 +280,21 @@ typedef struct {
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typedef struct {
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char town_maps[200][8][64];
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} stored_town_maps_type;
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typedef struct {
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char town_strs[180][256];
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// char town_strs[180][256];
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//char out_strs[120][256];
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char scen_strs[270][256];
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char talk_strs[170][256];
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// char scen_strs[270][256];
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// char talk_strs[170][256];
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std::vector<std::string*> scen_header_strs;
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std::vector<std::string> scen_names;
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scen_item_data_type scen_item_list;
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// scen_item_data_type scen_item_list;
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stored_town_maps_type town_maps;
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} piles_of_stuff_dumping_type;
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typedef struct {
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char out_strs[9][256];
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} outdoor_strs_type;
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//typedef struct {
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// char out_strs[9][256];
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// } outdoor_strs_type;
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typedef struct {
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short main_status;
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char name[20];
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