- Fixed up file loading (but then broke it again)
- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1510,7 +1510,7 @@ void fire_missile(location target) ////
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add_string_to_buf((char *) create_line);
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switch (overall_mode) {
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case 13:
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case MODE_THROWING:
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switch (adven[current_pc].items[ammo_inv_slot].item_level) {
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case 7:m_type = 10;break;
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case 4:m_type = 1;break;
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@@ -1519,7 +1519,7 @@ void fire_missile(location target) ////
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default:m_type = 10;break;
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}
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break;
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case 12: case 14:
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case MODE_FIRING: case MODE_FANCY_TARGET:
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m_type = (adven[current_pc].items[ammo_inv_slot].is_magic() == TRUE) ? 4 : 3;
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break;
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}
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