- Fixed up file loading (but then broke it again)

- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-04-23 20:53:49 +00:00
parent a2c2a85a8e
commit fad42597a6
82 changed files with 5978 additions and 4757 deletions

View File

@@ -4,7 +4,7 @@ void edit_placed_monst(short which_m);
void edit_placed_monst_event_filter (short item_hit);
Boolean get_placed_monst_in_dlog();
void put_placed_monst_in_dlog();
creature_start_type edit_placed_monst_adv(creature_start_type monst_record);
cTown::cCreature edit_placed_monst_adv(cTown::cCreature monst_record);
void edit_placed_monst_adv_event_filter (short item_hit);
Boolean get_placed_monst_adv_in_dlog();
void put_placed_monst_adv_in_dlog();
@@ -51,7 +51,7 @@ Boolean save_talk_node();
void pick_out_event_filter (short item_hit);
short pick_out(location default_loc);
void pick_import_town_event_filter (short item_hit);
short pick_import_town(short which_dlog,short def);
short pick_import_town(short def,FSSpec* temp_file_to_load);
Boolean new_town(short which_town);
void new_town_event_filter (short item_hit);
void edit_placed_item_event_filter (short item_hit);