- Fixed up file loading (but then broke it again)
- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -1,3 +1,8 @@
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//#include <vector>
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//#include <string>
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//#include "scen.consts.h"
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#include "scenario.h"
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#define SLEEP_TICKS 2L
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#define MOUSE_REGION 0L
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#define DRAG_EDGE 15
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@@ -31,248 +36,138 @@
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#define CDST cd_set_text_edit_str
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#define CDSN cd_set_text_edit_num
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typedef struct {
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char x,y;
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} location;
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//typedef struct {
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// short personality,type;
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// char link1[4],link2[4];
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// short extras[4];
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// } talking_node_type;
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//
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//typedef struct {
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// unsigned char strlens[200];
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// talking_node_type talk_nodes[60];
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// } talking_record_type;
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//
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//typedef struct {
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// unsigned char monst[4];
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// } wandering_type;
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//
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//typedef struct {
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// unsigned char monst[7];
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// unsigned char friendly[3];
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// short spec_on_meet,spec_on_win,spec_on_flee,cant_flee;
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// short end_spec1,end_spec2;
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//} out_wandering_type;
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//
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//typedef struct {
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// unsigned char terrain[48][48];
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// location special_locs[18];
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// unsigned char special_id[18];
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// location exit_locs[8];
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// char exit_dests[8];
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// location sign_locs[8];
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// out_wandering_type wandering[4],special_enc[4];
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// location wandering_locs[4];
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// Rect info_rect[8];
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// unsigned char strlens[180];
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// cSpecial specials[60];
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// } outdoor_record_type;
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//
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//typedef struct {
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// unsigned char number;
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// unsigned char start_attitude;
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// location start_loc;
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// unsigned char mobile;
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// unsigned char time_flag;
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// unsigned char extra1,extra2;
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// short spec1, spec2;
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// char spec_enc_code,time_code;
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// short monster_time,personality;
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// short special_on_kill,facial_pic;
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//
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// } creature_start_type;
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//
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//typedef struct {
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// location item_loc;
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// short item_code,ability;
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// unsigned char charges,always_there,property,contained;
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// } preset_item_type;
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//
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//typedef struct {
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// location field_loc;
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// short field_type;
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// } preset_field_type;
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//
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//typedef struct {
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// short town_chop_time,town_chop_key;
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// wandering_type wandering[4];
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// location wandering_locs[4];
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// location special_locs[50];
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// unsigned char spec_id[50];
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// location sign_locs[15];
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// short lighting;
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// location start_locs[4];
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// location exit_locs[4];
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// short exit_specs[4];
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// Rect in_town_rect;
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// preset_item_type preset_items[64];
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// short max_num_monst;
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// preset_field_type preset_fields[50];
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// short spec_on_entry,spec_on_entry_if_dead;
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// short timer_spec_times[8];
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// short timer_specs[8];
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// unsigned char strlens[180];
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// cSpecial specials[100];
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// unsigned char specials1,specials2,res1,res2;
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// short difficulty;
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// } town_record_type;
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//
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//typedef struct {
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// unsigned char terrain[64][64];
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// Rect room_rect[16];
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// creature_start_type creatures[60];
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// unsigned char lighting[8][64];
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// } big_tr_type;
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//
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//typedef struct {
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// unsigned char terrain[48][48];
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// Rect room_rect[16];
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// creature_start_type creatures[40];
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// unsigned char lighting[6][48];
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// } ave_tr_type;
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//
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//typedef struct {
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// unsigned char terrain[32][32];
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// Rect room_rect[16];
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// creature_start_type creatures[30];
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// unsigned char lighting[4][32];
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// } tiny_tr_type;
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//
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//typedef struct {
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// short block_type;
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// short block_destroy_time;
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// char block_alignment;
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// char block_key_time;
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// location block_loc;
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// } city_block_type;
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//
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//typedef struct {
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// Rect what_rect;
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// unsigned char ter_type;
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// unsigned char hollow;
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// } city_ter_rect_type;
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//
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//typedef struct {
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// creature_start_type creatures[30];
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// city_block_type city_block[15];
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// city_ter_rect_type city_ter_rect[10];
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// } template_town_type;
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typedef struct {
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short type,sd1,sd2,pic,m1,m2,ex1a,ex1b,ex2a,ex2b,jumpto;
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} special_node_type;
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typedef struct {
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short personality,type;
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char link1[4],link2[4];
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short extras[4];
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} talking_node_type;
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typedef struct {
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unsigned char strlens[200];
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talking_node_type talk_nodes[60];
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} talking_record_type;
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typedef struct {
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short picture;
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unsigned char blockage,flag1,flag2,special,trans_to_what,fly_over,boat_over;
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unsigned char block_horse,light_radius,step_sound,shortcut_key,res1,res2,res3;
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} terrain_type_type;
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typedef struct {
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unsigned char monst[4];
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} wandering_type;
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typedef struct {
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unsigned char monst[7];
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unsigned char friendly[3];
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short spec_on_meet,spec_on_win,spec_on_flee,cant_flee;
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short end_spec1,end_spec2;
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} out_wandering_type;
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typedef struct {
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unsigned char terrain[48][48];
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location special_locs[18];
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unsigned char special_id[18];
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location exit_locs[8];
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char exit_dests[8];
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location sign_locs[8];
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out_wandering_type wandering[4],special_enc[4];
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location wandering_locs[4];
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Rect info_rect[8];
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unsigned char strlens[180];
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special_node_type specials[60];
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} outdoor_record_type;
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typedef struct {
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unsigned char number;
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unsigned char start_attitude;
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location start_loc;
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unsigned char mobile;
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unsigned char time_flag;
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unsigned char extra1,extra2;
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short spec1, spec2;
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char spec_enc_code,time_code;
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short monster_time,personality;
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short special_on_kill,facial_pic;
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} creature_start_type;
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typedef struct {
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short variety, item_level;
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char awkward, bonus, protection, charges, type;
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unsigned char graphic_num,ability, type_flag, is_special;
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short value;
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Boolean identified, magic;
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unsigned char weight, description_flag;
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char full_name[25], name[15];
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unsigned char reserved1,reserved2;
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unsigned char magic_use_type, ability_strength, treas_class, real_abil;
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} short_item_record_type;
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typedef struct {
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short variety, item_level;
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char awkward, bonus, protection, charges, type, magic_use_type;
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unsigned char graphic_num,ability, ability_strength,type_flag, is_special;
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short value;
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unsigned char weight, special_class;
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location item_loc;
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char full_name[25], name[15];
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unsigned char treas_class,item_properties,reserved1,reserved2;
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} item_record_type;
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typedef struct {
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location item_loc;
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short item_code,ability;
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unsigned char charges,always_there,property,contained;
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} preset_item_type;
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typedef struct {
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location field_loc;
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short field_type;
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} preset_field_type;
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typedef struct {
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short town_chop_time,town_chop_key;
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wandering_type wandering[4];
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location wandering_locs[4];
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location special_locs[50];
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unsigned char spec_id[50];
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location sign_locs[15];
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short lighting;
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location start_locs[4];
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location exit_locs[4];
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short exit_specs[4];
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Rect in_town_rect;
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preset_item_type preset_items[64];
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short max_num_monst;
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preset_field_type preset_fields[50];
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short spec_on_entry,spec_on_entry_if_dead;
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short timer_spec_times[8];
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short timer_specs[8];
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unsigned char strlens[180];
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special_node_type specials[100];
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unsigned char specials1,specials2,res1,res2;
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short difficulty;
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} town_record_type;
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typedef struct {
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unsigned char terrain[64][64];
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Rect room_rect[16];
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creature_start_type creatures[60];
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unsigned char lighting[8][64];
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} big_tr_type;
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typedef struct {
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unsigned char terrain[48][48];
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Rect room_rect[16];
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creature_start_type creatures[40];
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unsigned char lighting[6][48];
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} ave_tr_type;
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typedef struct {
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unsigned char terrain[32][32];
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Rect room_rect[16];
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creature_start_type creatures[30];
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unsigned char lighting[4][32];
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} tiny_tr_type;
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typedef struct {
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short block_type;
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short block_destroy_time;
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char block_alignment;
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char block_key_time;
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location block_loc;
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} city_block_type;
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typedef struct {
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Rect what_rect;
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unsigned char ter_type;
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unsigned char hollow;
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} city_ter_rect_type;
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typedef struct {
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creature_start_type creatures[30];
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city_block_type city_block[15];
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city_ter_rect_type city_ter_rect[10];
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} template_town_type;
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typedef struct {
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item_record_type scen_items[400];
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cItemRec scen_items[400];
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char monst_names[256][20];
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char ter_names[256][30];
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} scen_item_data_type;
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typedef struct {
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short ter_type,item_num[10],item_odds[10],property;
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} item_storage_shortcut_type;
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typedef struct {
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unsigned char m_num,level,m_name[26];
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short health,m_health,mp,max_mp;
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unsigned char armor,skill;
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short a[3];
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unsigned char a1_type,a23_type,m_type,speed,ap,mu,cl,breath,breath_type,treasure,spec_skill,poison;
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short morale,m_morale;
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short corpse_item,corpse_item_chance;
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short status[15];
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unsigned char direction,immunities,x_width,y_width,radiate_1,radiate_2;
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unsigned char default_attitude,summon_type,default_facial_pic,res1,res2,res3;
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short picture_num;
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} monster_record_type;
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typedef struct {
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location horse_loc,horse_loc_in_sec,horse_sector;
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short which_town;
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Boolean exists,property;
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} horse_record_type;
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typedef struct {
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location boat_loc,boat_loc_in_sec,boat_sector;
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short which_town;
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Boolean exists,property;
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} boat_record_type;
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typedef struct {
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unsigned char flag1, flag2, flag3, flag4;
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unsigned char ver[3],min_run_ver,prog_make_ver[3],num_towns;
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unsigned char out_width,out_height,difficulty,intro_pic,default_ground;
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unsigned char town_size[200];
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unsigned char town_hidden[200];
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short flag_a;
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short intro_mess_pic,intro_mess_len;
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location where_start,out_sec_start,out_start;
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short which_town_start;
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short flag_b;
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short town_data_size[200][5];
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short town_to_add_to[10];
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short flag_to_add_to_town[10][2];
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short flag_c;
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short out_data_size[100][2];
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Rect store_item_rects[3];
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short store_item_towns[3];
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short flag_e;
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short special_items[50];
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short special_item_special[50];
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short rating,uses_custom_graphics;
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short flag_f;
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monster_record_type scen_monsters[256];
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boat_record_type scen_boats[30];
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horse_record_type scen_horses[30];
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short flag_g;
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terrain_type_type ter_types[256];
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short scenario_timer_times[20];
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short scenario_timer_specs[20];
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short flag_h;
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special_node_type scen_specials[256];
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item_storage_shortcut_type storage_shortcuts[10];
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short flag_d;
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unsigned char scen_str_len[300];
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short flag_i;
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location last_out_edited;
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short last_town_edited;
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} scenario_data_type;
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// for game
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typedef struct {
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short personality;
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@@ -285,10 +180,10 @@ typedef struct {
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short active,attitude;
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unsigned char number;
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location m_loc;
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monster_record_type m_d;
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cMonster m_d;
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short mobile;
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short summoned;
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creature_start_type monst_start;
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cTown::cCreature monst_start;
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} creature_data_type;
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typedef struct {
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@@ -300,7 +195,7 @@ typedef struct {
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typedef struct {
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Boolean exists;
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short direction;
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out_wandering_type what_monst;
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cOutdoors::cWandering what_monst;
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location which_sector,m_loc;
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} outdoor_creature_type;
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@@ -310,12 +205,12 @@ typedef struct {
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unsigned char stuff_done[310][10],item_taken[200][8];
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short light_level;
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location outdoor_corner,i_w_c,p_loc,loc_in_sec;
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boat_record_type boats[30];
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horse_record_type horses[30];
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cVehicle boats[30];
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cVehicle horses[30];
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creature_list_type creature_save[4];
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short in_boat,in_horse;
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outdoor_creature_type out_c[10];
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item_record_type magic_store_items[5][10];
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cItemRec magic_store_items[5][10];
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short imprisoned_monst[4];
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char m_seen[256];
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char journal_str[50];
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@@ -324,7 +219,7 @@ typedef struct {
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talk_save_type talk_save[120];
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short direction,at_which_save_slot;
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char alchemy[20];
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Boolean can_find_town[200];
|
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bool can_find_town[200];
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short key_times[100];
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short party_event_timers[30];
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short global_or_town[30];
|
||||
|
Reference in New Issue
Block a user