- Fixed up file loading (but then broke it again)
- Reworked preferences to use plist - Cleaned out the shareware code - More tweaks to the dialog engine - Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines. - Tweaked window size so that the startup screen fits within it. - More major refactoring work. - A few additions/alterations to boe.consts.h Current status: - Scenario editor: compiles and runs, but can't load a scenario - Character editor: don't know - Game: Doesn't even compile I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision. I will submit a version that compiles as soon as possible. git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -10,7 +10,7 @@ void get_town_info();
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void edit_monst(short mode,short x,short y);
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void get_sign_resource();
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void set_info_strings();
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preset_item_type edit_item(preset_item_type item);
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cTown::cItem edit_item(cTown::cItem item);
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void modify_lists();
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void set_up_lights();
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Boolean is_wall(short i,short j);
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